Item Stats
The concept I am proposing is that any Item that has more than 1 stat that is the highest tier for that stat is broken by design
AD items: BT - 80 ad 20% lifesteal can overheal
- highest base ad
- highest base lifesteal
- only item that can overheal IE - 80 ad 50% crit damage 20% crit chance
- highest base ad
- only crit damage enhancer
- not the highest crit chance Botrk - 25 ad 8%hp 10% lifesteal 40% attack speed
- not highest base ad
- only %hp on-hit
- not highest lifesteal
- not highest attack speed
Based on this concept -BT is extremely broken as all three of its stats are top tier base stats -IE is only a little too strong because it has two top tier base stats -Botrk is well designed because it only has one top tier base stat (although that top tier base may be broken)
Suggested fix BT 60 ad 30% lifesteal can over heal (add over healing to other items as well all of them including this one having weaker shields that can stack)
- second tier base ad
- top tier lifesteal
- not only over heal IE 80 ad 25% crit damage 20% crit chance (add crit damage to other items as a stack-able stat)
- top tier base ad
- not only crit damage
- not top tier crit chance Botrk 25 ad 6%hp 50% attack speed
- low tier base ad
- only %hp (percent change due to the amount of op complaints
- not top tier attack speed (increased to compensate for damage loss
Along with adding more Items/ reworking all items to not have more than 1 top tier stat I think this would make it far easier to maintain a healthy balance in items and encourage choosing items carefully instead of just buying what is obviously stronger.