What if runes/masteries play a role in balance?
Call me crazy but what if runes/masteries play a role in balance? let's say that AP champs right now suffer cdr issues/mana regen issues and runes/masteries help them? instead of Riot changing the game, why not make runes/masteries play a bigger role in this? as it stands 9 marks usually go in dmg so you get 9dmg, +9 armor, +10 MR, this isnt so dynamic is it? what if we increase runes? 5 quints possible over 3, 15 marks over 9, 15 glyps/seals over 9, this way we can fine tune our champs to counter other champs, why nerf darius when we can use runes/masteries to counter him? what if we stack mana/mana regen in favor of AP champs instead of complaining about balance? as it stands you MUST get 9 armor, MR, DMG, this is too fkn limiting.
SUMMARY: increase rune/quintecense capacity to 5/15ea., from 3quints, 9ea.. then... increase the complexity of masteries, 30pts? fk that, let's put 50 points and give more options, this may favor satisfaction that you can optimize runes/masteries for the 'OP' champs vs crying to Riot for a fix