Teleport continutes while taking damage
This is so retardedly abusive.
This is so retardedly abusive.
It's always been like this, mainly because this is how it was designed to work. Any silence, snare, or displacement ability will end it before the teleport part of it goes off. It's a channeled spell, and so it has all the weaknesses of anything else that is channeled.
Except it's channeled mobility, so it is also weak to snares, unlike most channels.
Which you did already state, I'm just saying for clarity.
Use cc
How could I use CC if I don't have one?
LCS Big plays?
well thats ur own fking problem eh?
So I should get punished, use all my combos and SS and then have a tanky top tp away just because I have no CC?
Nice logic guys.
Well if in champion select you see a champion who uses teleport and you REALLY want to stop it, you have some choices. Two of these are: counter it with a champion who has the spells to cancel the tp or pick up teleport yourself.
however, if you are in the unfortunate position where you can't kill them or teleport to follow them, another option may be to push your lane out and aim to get turrets yourself.
It's really not a design problem like this you should be complaining so much about in my opinion. teleport as it currently stands has meaningful strengths and weaknesses. My advice would be to find out for yourself what those are and then practice.
You didn't take hard CC, they took Teleport, they can Teleport away from you if you don't kill them during the 3.5 seconds spent channeling.
You made the tactical choice of not having hard CC, and now you suffer the tactical consequences.
Champs with cc have their perks Champs without cc have their perks you made the decision
kat has no cc but probably drops entire teams faster than nautilus, who has like 4 cc... mordekaiser (imo) lacks mobility and burst and cc.. you dont see him complaining about the game mechanics ;l