Why are Turrets so pathetic?

Bresn··92 votes·6,634 views

The new turrets are ridiculously weak. When I had read about the new changes, I had thought Turrets to be harder to kill off but it's so weak it's weak.

Outer turrets are fine, usually dies early game and instantly late game, completely fine.

Inner Turret shields are just crap. They're "late game" turrets yet so weak. Inners are prone to minions mobs more than ever since they got "buffed" and the fact that the shield only takes damage from champions in non sense, the shield is way too squishy.

The only times when it's useful is when the enemy all push together so the shield is crap and if Tryn or some split-push champions goes in, also crap. It's a well known fact that inners are prone to one swarm taking one from full health to 0 so the shield it's completely crap because nobody bothers with split pushing too too much or shreds it.

Nexus turrets are too weak for end-game.

Lasers are pathetic because minions die too fast for it to charge and quick dives make laser charging impossible.

The minion health scaling is also ridiculous.

84 Comments

FantasySniper34 votes

Nexus turrets are a joke now.

MetaAwesome6 votes

Nexus Turrets? You mean the "Tickle Beam?"

not a starburst3 votes

Shots fired-

oh wait.

Dalmas17 votes

I have thought turrets were weak even before the change. It's stupid that a champion can take 5 or 6 turret hits and not die.

Bresn8 votes

Rito - We're making sieging easier for the INVADERS!

Nerfs all turrets to non-existent and a eyesore, crappy Inner shield Meanwhile baron + Siege elixir

Auz the Ripper10 votes

All the inhib and nexus turrets need to be given Tiamat or hydra Make a % of the damage be dealt to all units around the target

Bresn9 votes

That will ruin tanks and minion swarms, a damage buff and shield buff is better.

Knight SoIaire 1 votes

dude the whole turret changes were meant to ruin random rammuses making a tea party under your tower

pinkyblossom10 votes

Yes, just for reference try the other maps. On SR the poro king could take down whole lane by himself.

And I don't know if you seen this but the lazer turrets are actually healing enemy Galio when his W is up on him.

https://www.youtube.com/watch?v=DGOkvCfHBcQ

HexTechBomber1 votes

W - Bulwark Galio shields a friendly champion for 4 seconds, increasing their Armor and Magic Resistance by 30/45/60/75/90. Each time the unit suffers damage, Galio is healed for 25/40/55/70/85 (+30% Ability Power). (-20% healing for each consecutive hit)

Well he's suffering damage isn't he? I see a nerf in the future for this ability currently.

Hydrawolf1 votes

I don't think so, Galio's w has always been strong against damage over time (read: singed/teemo/cass), so it makes sense that he would be strong against a turret that does non-burst damage.

HexTechBomber1 votes

HEATING UP: With every hit, the beam gains 6 heat until 120 heat is reached. When the beam switches targets, heat is reset. I'M FIRING MY LASERS!: Gains +0.0105% damage per point of heat, up to a maximum of +125% extra damage.

Don't forget that the damage scales up instead of being flat over time.

Bresn1 votes

Galio META detected

AnOstrichWithPMS9 votes

Riot couldn't stop at nerfing heimers turrets, they had to nerf the rest of turrets in the game too

LupusNox8 votes

The amount of charge time is ridiculous, is takes far to long to do any damage, the only place they matter is in bronze when someone chases though the entire turret range with no dashes.

The base damage needs to go up and charge time needs to be cut in half

Bresn14 votes

I'm Bronze and I'm telling you, turrets are crap.

Hyrum Graff2 votes

Lupus just got rekt :P

AHeroNamedHawke7 votes

Tanking the inhib tower for 10 solid seconds and dying as Yasuo

Check after and it only did 1350, top kek

Fadedpf6 votes

"WE ADDED LAZERS!" Oh wait? What is this? 3 melee minions and 3 wizards are enough for an adc and top laner to kill the turret? While the lazer only killed 2 creeps? Sure seems like going to siege a base is super duper impossible!

TheKingDodo5 votes

because lol wants to be dota2

The Ellimiist3 votes

Towers are even more pathetic in Dota than in LoL. I thought this thread was funny.

NeoScout1 votes

They do little damage but have way more health, ours have neither

The Ellimiist1 votes

They really don't have more health. I just switched from DotA last month and the biggest problem in that game is the towers being crap. However, the one thing they do have over LoL which maybe LoL needs is backdoor protection. Can't take down the tower without a minion wave at it.

Lord OwlBear5 votes

Base turrets and nexus turrets need to ramp up much faster, they are pretty much useless.

fluxanna4 votes

AGREE

Nexus turrets, okay, maybe they should level with rank or gametime. Or just give them a massive buff. Unless a challenger rank team plays against bronze 5 by the time you get to nexus turrets, you're probably level 17.

Ch0c0lateJesus4 votes

Chogath those statue thingies are turrets??

Not sure how they figured that adding lots of buffs to the game that boost damage to towers, nerfing the regen of inhib towers, and effectively nerfing their damage would amount to a less snowbally game.

From what I've seen, the classic backdoor champs have an easier time carving through them than before. Is it wrong to think that MasterYi shouldnt be able to tank a turret for the entire duration of the time it takes him to destroy it from 100% health?

Ariel the Cruel1 votes

Trundle does this too. Though to be fair, he did this before too.

AnOstrichWithPMS3 votes

have you seen yi with elixir of ruin? or better yet yi with elixir of ruin and that stupid op jungle item (before it got nerfed) 0 counterplay to backdoor yi, kill the defender , kill the turret, move on

Bresn13 votes

Tryndamere MY HATRED OF PUNY TURRETS ARE UNLASTING ME SMACK YOU ONE TIME BYE BYE

Fargo793 votes

i says give towers True Damage with exhaust effects.. maybe even a stun if the victim is hit for a certain amount of times... tired of people stacking armor and HP and then tower diving...

Essorance3 votes

http://i.imgur.com/bRUNJOF.jpg "We are reworking Cassiopeia to turn her into a fun, less lane bully-style, AP carry" Cass is now trash and completely unviable.

http://i.imgur.com/bRUNJOF.jpg "We are changing the jungle to increase jungler diversity to allow for a wide range of jungler options" Top three junglers emerge, other junglers left for dead

http://i.imgur.com/bRUNJOF.jpg "We are buffing the inner and nexus turrets to allow teams to feel like towers keep you save" enemy blitzcrank with a sightstone and cloth armor dives vs 5 and two nexus towers not giving a single beep boop of a fuck while his team rips you to shreds.

GJ riot another stellar performance.

AccountaBilabudy3 votes

XinZhao with a item 3115 and item 3100 and item 3065 can kill every tower solo.

MaIevoIent2 votes

I love it now that the turrets are weaker. This added snowballing back and makes games shorter. Now, when I win lane I can take the enemy inhibitor if I win lane good enough.

Snowballing is a good thing because it rewards the skilled players and punishes trash.

Lord OwlBear10 votes

I don't think it rewards skill so much as it rewards easy mode champs.

Arcus Diabolus12 votes

{quoted}

I love it now that the turrets are weaker. This added snowballing back and makes games shorter. Now, when I win lane I can take the enemy inhibitor if I win lane good enough.

Snowballing is a good thing because it rewards the skilled players and punishes trash.

As a Riven player, I'm gonna have to tell you you're wrong. Snowballing is bad for determining player skill, as the game just gets easier with every kill you make, all thanks to a lucky break in the beginning.

ImHerVoice2 votes

yeah just pick an ADC with AP elixer and you can kill turrets with true damage. Ftw.

HexTechBomber2 votes

Inhib and Nexus turrets HP/5 Regen was reduced to 1/3rd it's original and that also hit the ability to feel like you saved the turret to let it regen after pushing the wave back out.

I agree that turrets are falling and being taken down way to easily. While it may be difficult to fight sort of under a inhib turret now because of choke points and what not they still are easy to take down with a backdoor champion.

Caeler1 votes

{quoted}

Inhib and Nexus turrets HP/5 Regen was reduced to 1/3rd it's original and that also hit the ability to feel like you saved the turret to let it regen after pushing the wave back out.

I agree that turrets are falling and being taken down way to easily. While it may be difficult to fight sort of under a inhib turret now because of choke points and what not they still are easy to take down with a backdoor champion.

I noticed that the turret hp regen was a lot lower. I actually watched one of the towers and it was regenerating about 1 HP/sec or 5 HP/5. After 3 minutes, that's 180 health. That's about 3-4 hits for most champions around mid-game and even less towards late-game.

Aurelius Maximus2 votes

I'll tell you why they are better, two main reasons.

Reason 1: After 10 minutes, towers are there for you to defend, they aren't there to defend you. This is a league of legends, not league of towers

Reasons 2: Being good at defending means you have to have it in your comp, and that's a good thing. The towers ramping up and the champion only shield means you have more to work with while defending, and if you want to be good at it, you build a comp around it, or at least consider it while building your comp.

Bresn1 votes

Depending on the team comp and position, sometimes Team A has to 5-men push or else they're useless and then somebody recalls to defend backdoor and then the entire team comp and strategies fall apart and... nope.

"Group Team" comps shouldn't be punished for playing VS a "Split Push" Team.

Aurelius Maximus2 votes

Team A should have picked better or played better previous to putting themselves into zugzwang

Bresn1 votes

Rito should be promoting many strags not just split push champs.

thePandev2 votes

Yay, now we transition onto split-push meta

(On the bright side it is sort of a Shaco buff)

Alëk1 votes

In my opinion noone except the tank should be able to take more than 4 turret shots. If ur a bruiser I'd give it a solid 5. Turrets are just being abused. I got dived at lvl 6 by a Rek'Sai who took 3 turret shots and got away with 40% hp. Imo she shoulda died. this is level fucking 6.

Brenticus121 votes

I'm pretty sure old turrets did that much damage too. I only recall them nerfing the health and resistances of turrets, not the damage (Outer turrets)

GnomeDigest1 votes

The shields are a terrible idea and this turret issue should be solved some other way. My favorite troll from those shields was watching a mao chasing someone out of the jungle. They are near dead and running through the raptor bush to their t2 turret. Mao launches a sappling. The shield kicks in just in time and saves them from the landing impact of sapling. Person keeps running and sapling begins chasing them. Then just in time shield kicks in again on same person saving them from the explosion of the sapling as it reaches them and detonates.

That's beyond stupid. They need to get rid of the shields altogether. Its a terrible idea for dealing with poke comps and it ends up playing a bigger factor in other random unintended ways than doing the job they implemented it for.

Brenticus121 votes

Lol that happened to me as Rengar and it is BEYOND frustrating. I got the enemy Xin low after I counter jungled and stole his buff. Could've killed him but he ran into his inner turret. He had very little health and an Ebola strike could've easily killed him but it got shielded. I threw another empowered Ebola strike and it got shielded again and he got away with like no health.

Leti the Yeti1 votes

Turrets dont protect you, you protect the turrets besides the outer one...

Outer turrets protects you in lane phase, that it does correctly

The middle(?) turret doesnt do shit, its here so you cant take the inhib turret

the inhib turret doesnt do shit, its here so you cant take the nexus turret

the nexus turrets doesnt do shit, its here so the enemy team doesnt just ignore you guys and burst down the nexus

turret roles explained, oh they also kill minions so really theyre here to stall tons of time, but not an actual threat

Bresn1 votes

As I said before, Rito is trying to promote different comps and you're basically saying Split-push teams 4 life

Knight SoIaire 1 votes

i dont remember with who i did this but there were a couple of cases where i simply soloed a turret which had over half or even 75% hp

a full solo was possible only with malphite i think, but guys like leona with triforce should do good

More from Gameplay

More by Bresn