Executing melee ults should ground during the animation
It just feels weird having Garen's sword appear to miss, or Darius being suddenly displaced when someone flashes right before dying.
It just feels weird having Garen's sword appear to miss, or Darius being suddenly displaced when someone flashes right before dying.
I don't think it would be a good idea because what if you flash closer to a janna and she shields you or your execute and enemy and they waste flash.
fuck no. do you have any idea how many futile flashes ive got out of the enemy, because they flashed when the animation started, and still got executed?
ive mastered the art of getting the enemy to burn flash as im about to ult. im keeping that shit.
Or should just be canceled if someone moves out of range. It's kind of bull shit flashing out of Darius's R range but still dying cause you were in range for 0.25 seconds. OR, something I just thought of, they could buff the damage for both ultimates but make them skill shots. Maybe Garen could get a range buff to his ult too, which would make him more useful in team fights.
[{quoted}](name=Wolfram Oxford,realm=NA,application-id=3ErqAdtq,discussion-id=haEa7ok1,comment-id=0000,timestamp=2016-12-15T15:16:29.577+0000)
Or should just be canceled if someone moves out of range. It's kind of bull shit flashing out of Darius's R range but still dying cause you were in range for 0.25 seconds. OR, something I just thought of, they could buff the damage for both ultimates but make them skill shots. Maybe Garen could get a range buff to his ult too, which would make him more useful in team fights.
Fuck no.
Or you could just get good and stop crying.
lol @ wanting Garen to have an aoe execute.
You're complaining about flashing their melee abilities and still getting hit, what about flashing away from Annie when she drops Tibbers and still being stunned and nuked?
What you're describing with Annie doesn't happen anymore, so that's a pretty terrible comparison.
The obvious thing to bring up is flashing away from melee auto attacks and still taking the damage.
The better comparison is flashing away from ranged attacks and still taking damage
if you want to neuter melees even more then range should be gutted too
Why do you have to turn everything into "I'm a melee player" salt? The reason talking about Garen and Darius ults still hitting after flashes is relevant to talking about melee auto attacks hitting after flashes is because they both look really weird but are consistent with each other. All of the ranged examples that are similar (leave the animation, still hit) have been removed. Ranged attacks aren't comparable (and thus don't get the same complaints) because they don't look as weird - the missile just continues to follow you. It's a lot more obvious why you got hit even though you dashed away.
If you want to make the person in the OP ok with melee abilities hitting post-Flash then the best way to do that is let him know that that's consistent with all types of melee damage. Ranged attacks mean nothing to this conversation.
no...just no