@Meddler: For the Annie rework consider this:

Macilento··1 votes·428 views

I hope to speak for many of the players out here for what i'm am going to say about Annie in her current state, and i think we can agree that she need quite the update (gameplay wise)

What we don't like:

  • Being bursted 100-0 without counter moves
  • Instant Tibber popping out of nowhere with no indicators or anything (and Tibbers itself quite sucks)
  • Binary playstyle
  • Useless E (jsut spam it to charge stacks)
  • Being an assassin more then a mage

What we like:

  • Burst close range mage
  • Charging stacks for stun ... and that's it... unfortunatly. if your think about it only these 2 things are really core to annie. That's fine, let's move on to the actual rework:

Passive: Same as live

Q: Will do more damage then W in comparison and this will be the "single target burst move", will refund half mana for killing minions, and will have bit more CD,

W: the cone ability will have a bit larger range and will do overall less damage then Q, cost less mana and be a little bit more spammable (this will become the "charge stacks" fast spell)

E: Similar to live, but much less spammable and has to feel powerful, when you have it you shouldn't die so easly, and big return damage.

R: Tibbers get physically thrown (like in the cinematic). Listen here: Take as an example Bard R. Much fatser travel time for the projectile tho, just those 0.5 second to be able to say "i can do something". To compensate Tibbers is much mroe larger (meaning the zone of damage and stun is much bigger). Tibbers AI should be improved: Whiel you can cotnrol him like you normally would, he should focus and the champion you are attacking, or the nearest one if not possible. he SHould be also a bit faster and be a very hard pain to deal with for the enemy.

That's what i would do honestly

3 Comments

I am Pacman1 votes

That would certainly do something.

I'm honestly confused. You say you don't like that she is 100-0 burst and then you go 180 and say that you do like the fact that she is a close range burst mage.

Side note: A close range burst mage has to be able to kill a high priority target in one rotation of spells. Annie fits this well. I wouldn't reall classify her as an assassin. I mean sure she kills people fast but so do lux and veigar. Assassins typically have high mobility (fizz, leblanc, ahri) That allows them to get in, dodge the enemies damage and kill them and then hopefully get out alive. Annie just tries to kill everyone, if she succeeds then she doesnt die, if they survive the burst then she dies.

Also your solution makes her so powerful. You are pretty much making her even more bursty. You are upping damage on q and ulti (especially solving he main weakness, the fact that after she does a full rotation she is useless with just tibbers wet noodling the enemy assassin trying to kill her. That is intended)

I can easily see her being the exact same thing as on live but instead of flash tibbers into their team, you just flash w for the stun so they can't avoid tibbers who is now easier to land and does more damage thus making her even more bursty but solving the problem of her lack of sustained damage by buffing her shield and tibbers damage after he is spawned.

Macilento1 votes

[{quoted}](name=I am Pacman,realm=NA,application-id=3ErqAdtq,discussion-id=hRVt5AfV,comment-id=0000,timestamp=2016-03-30T21:08:11.848+0000)

That would certainly do something.

I'm honestly confused. You say you don't like that she is 100-0 burst and then you go 180 and say that you do like the fact that she is a close range burst mage.

Side note: A close range burst mage has to be able to kill a high priority target in one rotation of spells. Annie fits this well. I wouldn't reall classify her as an assassin. I mean sure she kills people fast but so do lux and veigar. Assassins typically have high mobility (fizz, leblanc, ahri) That allows them to get in, dodge the enemies damage and kill them and then hopefully get out alive. Annie just tries to kill everyone, if she succeeds then she doesnt die, if they survive the burst then she dies.

Also your solution makes her so powerful. You are pretty much making her even more bursty. You are upping damage on q and ulti (especially solving he main weakness, the fact that after she does a full rotation she is useless with just tibbers wet noodling the enemy assassin trying to kill her. That is intended)

I can easily see her being the exact same thing as on live but instead of flash tibbers into their team, you just flash w for the stun so they can't avoid tibbers who is now easier to land and does more damage thus making her even more bursty but solving the problem of her lack of sustained damage by buffing her shield and tibbers damage after he is spawned.

mm i agree with you, what i meant is that right now yuou have almost 0 counterplay, Tibber should be a visible thing before it lands, to give you time to react, if you get cought you still get bursted

Packun Flower1 votes

Sorry but your post makes no sense. It honestly just looks like you are salty about annies burst. Annie is not the only champ with high burst. In fact there are alot of champions that do what she does but better.

Malphitee is an example he can burst down squishies with an ap tank buld alot better then annie. His ult is an example of something that truly has no counterplay. Aoe burst knock up copled with his tank stats are for terrofing then an annie ult.

There are many champs with huger and better burst and annie herself is very easy to beat if you play and build smart against her. Most people dont because they refuse to accept that annie is a burst mage and think their own champ will out burst her.

Nothing about tibbers or her passive should be changed. Its what gives her her identity and to nerf them would certaily be a death sentance for annie. Besides her passive alreagy got a massive nerf. Her E and W could use some changes tho.

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