Towers Need to be REAL objectives

God Mode Enabled·11/14/2015, 11:15:28 PM·6 votes·328 views

What i mean by that, is when your team downs a tower, you should feel like you are truely gaining ground or did something well to get ahead in a match.

With towers current laughable health and damage, I find it farrrr to easy to kill a tower as soon as i start winning lane and push an enemy out of lane. There is no sense of danger in tower diving atm, as you can tank 3-4 hits with almost anyone before you really need to evacuate... they drop entirely too fast...

It should take 2 people relatively the same amount of time as last season it took 1 person to kill a tower... currently they are nothing more than a marker for where to farm minions from and have no real sense of being a true objective anymore

We want towers to feel as rewarding as dragon or baronin the sense of you feel like your team has an edge... make towers mean something please..

they need to be BUFFED

2 Comments

Beerstein11/14/2015, 11:17:49 PM1 votes

"What i mean by that, is when your team downs a tower, you should feel like you are truely gaining ground or did something well to get ahead in a match."

You do...they're just easy to take, it's easy to gain ground, and games only last 20 minutes. I feel like there should be an icon for anyone that manages to finish a Tri Force before a game ends.

God Mode Enabled11/14/2015, 11:20:33 PM1 votes

I think you are missing the point Aametherar... currently the game doesn't even feel like there is a reason to have towers there... with how easy they are to currently dive, and with how easy they drop... theres no sense that they even exist in their current state.

Towers should be roughly 4-5 times more durrable than they are... I could live with the damage if the tower could actually survive more than 6 seconds worth of face smashing into it