For what reason was Xerath Nerfed?
It's not a huge nerf or anything, but reducing his max stun time just makes landing it at max range very underwhelming. I will admit that 2.25 second stun is pretty high, but it was the reward for a feat that is actually quite hard to pull off. Now landing that max range stun will not feel as rewarding as it used to be if this goes through (it's on PBE). I don't see Xerath as a problem either, so i'm wondering why Riot thinks that he has to be nerfed.