Shyvana Needs 2 Things Before She gets Larger Scale Work Done

Frosted Tips··13 votes·9,426 views
  1. A real passive.
  2. Allow her Ultimaye to charge while dead. Currently if you die and the enemy team is pushing your base she legit just has to sit back and watch while the enemy wins the game because she has no way to fight without her Ultimate which she can't build up fury because she would die if she tries to aa anything while the enemy is pushing. No champion feels as helpless as her when trying to defend base.

12 Comments

Profirix3 votes

Shyvana in general is doing very poorly in this current meta. Much of her struggle stems from having no real CC in her kit, but requiring her to sit on top of the enemy while she tears them to shreds. If you need help understanding why this is a problem, look at Jax or Irelia. Both have abilities that increase survivability, both have dashes and leaps and stuns to keep their enemies where they want them. Comparatively, Shyvana trades all of that off and still doesn't have the tankiness or high damage values she needs to survive in fights. She has no form of sustain, and in general her only strength is her movement speed on her W. She can't duel most junglers until after level 6, and even then her scaling has her peak at mid game and fall back behind others late.

Now this wouldn't be a problem if she could farm jungle and outscale the enemy team, but she can't because Riot has almost completely destroyed the jungle farm meta in favor of flashy plays and ganking champions. The fact of the matter is, Shyvana was designed to be a mid-late game raid boss that was almost on a Nasus level of difficulty to kill, but Riot has clipped her wings so-to-speak by nerfing jungle XP, jungle camp timers, and pushing ganking junglers back into the meta to get xp and gold.

I have to disagree with you. She needs a full rework before anything else. A cc-less champion with mediocre damage values and a kit that doesn't hold a candle to modern champion kits will cease to function moving forward. Riot needs to focus on one thing with her:

FARMING RAID BOSS

Don't force her to have to gank because there are no more camps left to kill/steal. Give her incentives to stay in the jungle, help when needed, but also give her the tools to deny the enemy junglers. When played perfectly, she should be able to come out 2-3 levels ahead of the enemy team and the enemy team should be looking for ways to stop her in the jungle.

Frosted Tips1 votes

I think she needs a much more work than I put in this post, but she needs something to hold her over until that work is done. She isn't even on the list so it will be awhile. I made a few posts about a rework idea I have for her. I could link it if you want to check it out.

Velzard of Koz2 votes

Why "before"? I don't understand how these two things wouldn't be or might not be part of Larger Scale Work

Frosted Tips2 votes

Because she is not on the list as of now so that means we are more than a year out from the VGU. So she should get some minor changes to hold her over.

LordGeovanni2 votes

Id rather defend a base with Shyvana with no ult than Trundle with no ult or with a respawning Yorick with no ult or ghouls

Frosted Tips3 votes

Really? Trundle atleast has a pillar and Yorick has his wall. Shyvana has no CC or sustain, or anything to stop the enemy.

LordGeovanni1 votes

shyv has e poke and the threat of running up and instagibbing some one if she lands it because it does % damage and she can proc is 3+ times instantly on top of base damage and other skills.. 14%X 3+ ? maybe wont insta a full tank but i dont play pro play so 1 i dont think ill be seeing full tanks and 2 even if i see full tanks i dont think the enemy will be following up before i can get my combo off get cced from the tank run away cause my w still on.

Frosted Tips1 votes

Where are you getting 14%? Her E on-hit portion does 2.5% max health. Also if the enemy allows you to walk up and aa them as Shyvana they are trolling.

Profirix1 votes

Unless you are playing AP Shyvana, which isn't that great given her long cooldown on that one ability (by which I mean its literally her only ability that scales well with AP), your E poke isn't anything to write home about. She is no threat to anyone unless she is ahead of them in gold and xp.

Bârd1 votes

Unless you're in Dragon Form, your E is a useless little poot of fire that does basically no damage.

ZaneShadow1 votes

I've been playing her a lot recently and have been enjoying it. I've heard a lot of criticism about her and tried comming up with a potential sollution:

  • New Passive: Burnout: Whenever you use an ability, Shyvana surrounds herself in flames for 3 seconds and deals 10-70(+20% Bonus AD)(based on level) magic damage to surrounding enemies each second. Basic attacking an enemy while Burnout is active deals 25% of Burnout's damage to all enemies surrounding Shyvana. Additionally, Shyvana deals 10% bonus magic damage to dragons and to Vilemaw.

  • New W: Harden Scales: Shyvana become invulnerable and slowed by 40% for 0.75 seconds. Afterwards, she gains 15/20/25/30/35% bonus movement speed for 7 seconds. If she was hit by an attack or ability while invulnerable, she gain 5/10/15/20/25 bonus armor and magic resistance for 15 seconds. If Shyvana was hit by an immobilizing effect while invulnerable, she gain double the movement speed instead.

  • R: is no longer unstoppable, but can still activate W during the dive.

What do you think of this idea? Not sure if its a perfect fix but i think its a really good start. I like to imagine that she gains a flight animation in dragon form if she manages to stop an imobilizing effect. I wish Rioters considered suggestion's like this, or at least provided feeback on them. Wishful thinking though. Also, my favorite fanart of shyvana thrown in here for fun.

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/49675324-c782-4260-ba5e-bdbd7df65a8d/d7nkvpu-f444186e-3829-4646-8860-2378049f0344.png/v1/fill/w_800,h_800,q_80,strp/shyvana_by_ipaanbaa_d7nkvpu-fullview.jpg

chide da jungler1 votes

AP shyvanna works, or alternatively you can do the old build if the enemy team is full of HP stacking tanks (never happens any more)

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