Ivern does not need buffs... but Daisy does!

softest boy·10/11/2016, 12:01:40 AM·5 votes·1,140 views

Before I get on with this post, let me say that I just absolutely adore Ivern and Daisy, but I would really love to see Daisy get a bit more love! After getting him to Champion rank three, I think I can safely say Daisy is what is holding Ivern down. In my past 20 or so games with him, I have experimented with the numerous playstyles he provides. Those being full on support, tank, and auto attack focused, etc. Yet out of each one I have yet to feel like I truly impact a game. Besides his lacking of damage, which is to be expected since he's a support, I find the root of the problem to be Daisy... she really just needs buffs in her AI and her stats. So this post is going to be more about Daisy than Ivern.

So Daisy does not feel like an ultimate, and she can prove to be absolutely useless in certain scenarios. Most people can pretty much just ignore her presence, and if they really want her gone, killing Ivern is the simpler solution since it takes him and Daisy both out. The way she is summoned is also very clunky, as sometimes you have no idea where she's going to spring out of the ground. Then you get to her AI and pathing. Sometimes she just stops doing anything and requires the player to constantly manage her. Other times she'll randomly switch targets. Then sometimes she glitches around while you're walking.

But if you ignore the clunkiness and the weird pathing and AI, she also could do with a bit of stat adjustments. Daisy's basic attacks pretty much just tickle, and not because they're inherently weak, but because her knock-up animation is devastatingly slow. Once she manages to finally send out that knock up, the enemy is most likely already out of the way because the animation is incredibly slow. It's just too slow!

Ideas for Buffs

Daisy's Summoning: If you were to summon Daisy after landing your Rootcaller onto an enemy champion, Daisy instead leaps right onto them, damaging them immediately with her basic attack damage, and applying an initial knock up stack.

So you root them with your Q, and if you press your R, Daisy will be summoned and will leap on top of them, dealing damage to them based on her basic attack damage, and applying one stack of her knock - up. This lets you know where she will spawn and give the player more control over Daisy.

Stat Changes: Increase basic attack damage from 100/125/175 (+25% AP) to 110/135/185 (+35% of AP). Increase health from 1250 / 2000 / 3500 (+50% of AP) to 1300/2400/3800 (+60% of AP) (+10% of Ivern's Max HP). Allow Daisy's basic attacks to proc Rylais, and reduce the knock-up basic attack animation time.

These changes are mainly focused towards allowing Daisy to transition better to later on so that she's not bursted down as quickly and to allow her to actually land knock ups. Currently, her presences is almost pitiful and just a nuisance at best, and if she's focused, she easily falls. Not to mention, if Ivern dies, Daisy dies anyways. With this decently size of an HP pool, and a bit stronger of a basic attack, she'll at least have time to deal some damage and have potential to change the tide of a fight.

Misc: Update tool tip to show Daisy's stats; including health, armor, magic resist, basic attack damage, and duration. Also adjust AI, improving it so that Daisy might not randomly pause, switch targets, or walk wherever Daisy pleases.

So yeah! Now I'm not saying Daisy needs all the changes I listed above, but those are just ideas on what could actually make her a good ultimate. Feedback?

6 Comments

IsaAlcoholic10/11/2016, 12:16:31 AM2 votes

I do agree that daisy is pretty weak and not very scary

GankRiven10/11/2016, 12:24:26 AM2 votes

this was very well thought out. glad i married such a smarty <3 love ya babe

I suk Clocks11/7/2016, 1:36:54 AM1 votes

She would be better if her knockup happened on summon