Weird thing about Hecarim

Manwad··13 votes·1,154 views

Why does Hecarim have a damage reduction against monsters when using his Rampage (Q)? Like, as far as I know only Garen has something like that on his E. Hecarim's a jungler and while, in my experience, he's not bad, little things like that hinder him.

A farm jungler who has restrictions on his farming, like, why?

12 Comments

Kingsgrave12 votes

He was released in Season 2 when the jungle was super easy to clear. They had to stop him from potentially becoming Shyvana with CC.

I think they should evaluate it again now. It might be good to have it at 100%.

Manwad1 votes

They seem to be looking at him with the little PBE buffs he's getting. Tiny things, like reduced mana cost on his Rampage and a higher healing cap.

So, come 5.1, he could have it removed. Maybe.

TheI3igDaddy4 votes

Because over time Riot has continuously nerfed Hecarim so much that the phrase 'beating a dead horse' literally fucking applies here.

Kuroi863 votes

To keep him from clearing the jungle so fast you hardly realize he's there until he's ganking mid and a level ahead. Truthfully though, with the jungle changes, I think there's reason to lighten or remove the limits on his abilities where jungle monsters are concerned.

Yakas2 votes

Tbh, there are a lot of things wrong with hecarim atm. It's not because he's bad, its because there are so many better picks.

Best example is Rek which is a hecarim that's better in almost every aspect.

FantasySniper1 votes

The same reason he has that awkward Rampage stacking thing.

OneSlickPhony1 votes

I thought about making a thread about this same subject. It's like they WANT Hecarim to be bad in the new jungle... smh

A small damage reduction (80%) wouldn't be bad, but having your damage taken down by a third? Uhh, no.

ofart1 votes

Maybe they don't want him to be a jungler and so gave him the Alistar treatment (stick to support or else!).

Teridax681 votes

I think the worst part of this is just the tooltip: reduced damage against minions and monsters sounds bad, but 50% increased damage against champions sounds really nice, even if there's zero difference in the actual numbers. While Hec may just as well deal full damage to jungle monsters now, just a switch in the tooltip would make his Q feel better.

Budupops1 votes

riot hates tank

Droogzy1 votes

It is irritating, wish they would revert as the original reason for why they did that no longer applies here in this season.

Knight Devout1 votes

It makes his clear quite slow, especially early on, with the low damage from rank 1 rampage.

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