Nami makes a GP&B post!: Critical Strike Chance - The Sundering
Ok, a lot of people hate how crit chance is inherently random while also very strong; it's rarely average, and more often either lucky and OP or unlucky and wasted stats. Even the guys in charge of this stuff agree it has problems.
I don't really know what crit replacement concepts have been suggested because I don't bother reading them, so if I act like this is my idea but you've heard it before, don't get upset. Two people can have the same idea.
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Critical Chance becomes a new stat I will call Precision.
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The more Precision you have, guess what? the easier it is to hit a weak point with a Focused Strike for bonus damage.
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As you observe an opponent in battle (you're in combat with them) you gain stacks of Focus. The more Precision you have, the quicker you gain Focus (or the less you need, same thing).
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Each enemy is focused separately. If you have Precision, enemies you are observing to build Focus will have a Focus bar under their health/resource. Edit for clarity: You only see and use your own focus. Nobody can see or use focus someone else built up
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When the Focus bar maxes out the next attack will hit a weak point for bonus damage and reset Focus on them. Staying out of combat will drain Focus slowly at first, then gradually quickening.
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Let's have Precise Strikes ignore a certain amount of resistance. You wouldn't spend your time observing Leona for weak points then shoot her shield, would you?
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Since front line tanks will be in combat with you more, that means you can get more of this bonus damage on them. It essentially makes it harder to go one shot squishies with a crit.
TL;DR;
- Crit becomes Precision
- Enemies have a new bar that fills as you're in combat with them
- Once full, your next attack deals bonus damage