[6.9] Massive Win Rate Drop for Melee AS Junglers
These junglers suffered massive drops to their win rate in patch 6.9:
: 43.33% current win rate from 51.91% in patch 6.8 -----> 8.58% drop.
: 45.65% current win rate from 52.46% in patch 6.8 -----> 6.81% drop.
: 45.88% current win rate from 52.62% in patch 6.8 -----> 6.74% drop.
: 43.2% current win rate from 49.71% in patch 6.8 -----> 6.51% drop.
and to a lesser extent:
: 44.53% current win rate from 48.83% in patch 6.8 -----> 4.3% drop.
: 46.61% current win rate from 49.4% in patch 6.8 -----> 2.79% drop.
The fact that all of these junglers suddenly had such massive drops in win rate can be traced back to the replacement of Devourer with the far inferior Bloodrazor, and the utter gutting of Guinsoo's Rageblade stat- and cost-wise. Personally, I actually AGREE with the 6.9 changes, since the Devourer-Rageblade combo was just way too efficient for its cost.
However, what bothers me is that these champions actually NEEDED such a broken item combo to be viable in the first place. For some of them, they were even NERFED because of that item combo.
However you look at it, now that the Devourer-Rageblade combo has been utterly and permanently destroyed, it's time to buff/rework these champions.
A lot of the people in the boards seem to hate these champions and want them nerfed even more, but the numbers speak for themselves. These champions are weak and in a very bad spot. The only three champions in a worse spot than these junglers are 

, mages that were actually reworked in this patch and have understandably low win rates due to the relearning period and the undertuned stats.