shouldn't all champs have negative winrates?

Luther King Jr V·7/4/2019, 6:52:49 AM·2 votes·1,364 views

in order for climbing to be fair and competitive u have to earn the positive winrate u carry ur champ and not the opposite

8 Comments

DGAGAAsharpAGD7/4/2019, 6:55:21 AM1 votes

Then easy champs will be worse than champs that you have to learn, in long run(it's already kinda like that). So, no.

DerMangoJoghurt7/4/2019, 7:08:44 AM1 votes

It's mathematically impossible for every champion to have a negative winrate.

Crispy0Snake7/4/2019, 7:18:01 AM1 votes

No, lol, for a champion to have a negative winrate it has to be RELATIVELY weak, that means that there will be champions that are stronger and have higher winrates. There are champions with really low winrates when you have less than 50 games played, but have really high winrates at more than 100 games played. There are champs that have pretty static winrates across games played.

champion's winrates vary quite a lot depending on the summoner spells they take, the items they buy etc, you could say "if x champion was played with S setup they're much stronger than x champion's winrate suggests"

Which is true, for instance Renekton has a <50% winrate with summoner 12 but >50% winrate with summoner 14, and that makes intuitive sense because it gives him priority vs melee opponents, so he can generate fury for free and pretty much choose where he wants the minion wave to be, so he can still get good recalls off without needing teleport