Why I think we need universal MMR
A lot of upset in this game comes from the fact that we are forced to play with other people. Strangers that we have no synergy with affects how we win the game. It is a frustrating fact that many of us have learned to live with. This is precisely why having a system that can accurately gauge how well you play is vital for a competitive game such as this.
However I think that having a universal MMR should be the new standard.
Let me explain my thoughts and reasoning. Instead of having only separate MMR based system, where diamond players are sometimes matched up against bronze or silvers in other ques's like Flex, or twisted tree line, Having a additional MMR tier ladder that effects all the other tiers in a curve like manner will be a huge benefit.
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Many people don't practice in normal games because they feel like the enemy doesn't try hard. Now while this doesn't mean that we should take away fun troll games, it will help players who genuinely want to get better at the game, find there place because they can practice against higher tier players. Instead of having to rely on getting a superior rank to teach them better mechanics at game play knowledge.
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A Universal mmr will also help players from different ratings play together in flex que or other ranked games. I know many people find it annoying when your matched up with 3 silver players vs 4 plats, just because they have a bronze on there team, and your finding it hard to carry.
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Also it will help for placements games. So people who already achieve a high mmr in one rating wont have to start fresh from another rating, and it will make it less frustrating for the people wanting to climb, or for the people playing against such a skilled player.
You do not need to Make the MMR system linear. You only need it to slightly curve the results of other tiers slightly. For example, if you reach gold in solo que, your mmr shouldn't change based off anything. But your universal mmr should change. So when you go into a normal game, your universal mmr should affect how match against other players. But the individual ladder doesn't change. It should only affect who you get matched against.
I know many people will say that we already have a universal mmr system, and to that I would say not quite. While we certainly do have a system that tries to act universal, across many ques ( not only summoners rift ) you can see a huge difference in elo for the people you play agasint. And for someone like me that enjoys other ranked modes, its quite infuriating seeing such a wide dynamic of teams, with no ability to change, just based on system luck.
that's it, those are my thoughts, feel free to ignore this post, downvote it, argue it. I just hope its an idea that is considered at riot at a more deeper level.