So 175exp != 50 BE
It takes 1 win to get 175 EXP Wins used to give 80-90 IP 50BE != 1 Win
The exp is worth more, let players decide if they want the exp or the Blue essence with their first win of the day.
It takes 1 win to get 175 EXP Wins used to give 80-90 IP 50BE != 1 Win
The exp is worth more, let players decide if they want the exp or the Blue essence with their first win of the day.
Well, wiki says that the average game of 30 minutes gives an average of 55.76 ip, assuming you got a different amount per win or loss. However, 50 BE is still far from being equal to 175 xp, especially if you play a single game a day.
They did nothing to fix the front-loading of FWOTD on progression, and this does not improve the amount of BE gained much at all, and it actually hurts people who play more than one game a day even more, as you need to level twice in one day (more than 10 hours of time), or 5.5 hours per day over two days (getting both those FWOTD bonuses) in order to get the same amount of BE someone would get if they played a single bot game every day for 5-7 days.
I'm not even really sure the BE is as big of an issue as leveling feels like crap. They could give less FWotD and lower leveling, and give lower BE and it wouldn't feel nearly as bad. As it stands 50 BE may have been the average for a 30 minute game (since it took into account losses), but its still nowhere close to 175.
I'm pretty sure they only lowered the exp curve because the lowered FWotD value.
I'm not even really sure the BE is as big of an issue as leveling feels like crap. They could give less FWotD and lower leveling, and give lower BE and it wouldn't feel nearly as bad. As it stands 50 BE may have been the average for a 30 minute game (since it took into account losses), but its still nowhere close to 175.
I'm pretty sure they only lowered the exp curve because the lowered FWotD value.
Pretty much.
New opportunities to get BE would be this.
First, reduce the amount of BE you may get from leveling and shards, and then...
1: add a small, but reasonable BE gain per game, possibly along the same as IP used to work where it would change based on a win or loss.
2: add daily missions that give a specific amount of BE. This could also be used to get people to try different game modes.
3: add a system that gives a flat amount of BE every few wins, or after so many games.
There could be measures to balance this around bot games, and potential abuse. The point is to spread out the gain of BE across many sources.
Pretty sure you don't get to choose if you want the more or less valuable FWotD when they also buffed XP requirements in the same patch. It's still (another) net buff for us.