So I had an idea for a Shen change

BoyManDog33·1/3/2015, 9:34:06 AM·2 votes·905 views

There has been a lot of discussion since the recent riot "Shen Shen can't be a tank/assassin because reasons". After doing some thinking, maybe the problem for building like that isn't in his "role" but his kit's purpose. His Q gives the attacker health regen, the W is an in combat shield that resets his passive on hit and his E is a taunt. These are all moves of a duelist that are kind of underwhelming on a tank. Imagine if they added an AD scaling to the regen on Q, but not the damage. Or if his W reset his E every time he was hit with a basic attack. That would create a decision; "Do I build tanky or do I get more damage to be tankier" now that he would benefit from both. The problem thus lies in his kit not supporting the proposed playstyle of "Tank/Assassin".

Now you may notice one thing, I was talking about him being a duelist, not necessarily a tank or an assassin. You may also notice that I left out his ult. This is because I propose a new ult altogether.

R-(I don't have a snappy name for it, summoning with Realm I think) (No energy cost) roughly the same cooldown as his current ult

Shen takes his target to another realm. They leave Summoners Rift and face each other in combat for (8/10/12) seconds. If the enemy is killed in the realm, half of the cooldown is refunded. If Shen is killed in the realm, the target returns to the spot untargetable for 1 second.

The realm would be a separate map from Summoners rift and only accessible by Shen and his target. The idea of it is, 1. If Shen is to build damage, he can properly duel and get the reset on the ult, If he builds tank, now the ult is a displacement from a team fight entirely, and 2. Shen is no longer a support for the team, he is now the one that takes the carry out of the fight, or the hyper tank out of the fight, or that annoying fucking Zed out of the fight. Now ultimately (get it), this is a very overpowered ultimate. It could get out of hand if he gets a ridiculous lead, but looking at other champion's designs, this won't be the most broken thing in the game. As stated, if he builds full damage, he's easy to be killed, and if he builds full tank, he does no damage. I believe with all of these additions to his kit, it would allow him to fill the role of Tank/Assassin, Assassin being used as a term for someone who takes another champion out of a fight.

Tell me your thoughts about this. Does it belong in League? Does it seem to be too divergent from his original design? Does it fulfill the idea of a tank/assassin?

5 Comments

BoyManDog331/3/2015, 9:39:13 AM1 votes

Oh and another thing, each skin could have a different looking realm. Purely cosmetic but it helps make the idea sound pretty.

Learn341/3/2015, 4:22:08 PM1 votes

The problem is that shifts Shen completely away from his game play origins and lore (idk if they've retconned it yet, but I fucking hate Riot's current lore BS and choose to ignore it, anyway.) He's not a killer. He is the Judge, not the executioner (Akali). Shen started out as a dedicated support tank. But then in the middle of S2 Riot reworked Shen into a pseudo tanky-dps (one of the old classes that was absorbed into the umbrella term of "fighter"). But, mainly due to the nerfs that his taunt received in the process, he was no longer seen as a good support tank. Finally, an Assassin Tank is a bad idea. Tanks are, by definition, low-damage, high durability disruptors and initiators. Assassins, by definition, deal extremely high damage and are are made squishy to compensate. Class-based design revolves around the same kind of trade-offs seen in any engineering design effort. Any champion that got the best of both worlds would be completely unbalanced, simply because it was not subjected to the same tradeoffs that all other champs are.

Shahamut1/9/2015, 8:26:08 PM1 votes

interesting idea, but Im not a fan. :/

I have some thoughts on a ninja tank if you will indulge the idea:

Passive: Feint/Ghost Walk

Shen takes X% reduced damage from basic attacks and Y% reduced damage from AoE spells.

After Shen takes damage from 10 such attacks, he goes invisible for 2 seconds, and gains 50% movement speed and the ability to move through units. The next attack Shen makes after exiting stealth hits all targets around him and restores 30 energy. Shen does not gain stacks of this passive for 5 seconds after exiting stealth.

Basically, what Im picturing here is Shen doing his job as a tank and getting into the fight, then disappearing after he takes focus for a while, to re-position and start it up again. He gets in your face as a tank and draws aggro "GET HIM!!!" then is suddenly gone... or behind you... "WHERE ARE YOU!?" "... here... "

Then just make his W Ki-Strike, which would give him an auto attack reset. Add a slow to the strike, and we have some extra cc for priority targets.

Then add a passive onto his Ultimate that says qualifying attacks vs the target of your shield count for stacks on your passive. Then there is that fun chance that Shen might show up invisible. :)