The real problem with Lee Sin (LEE SIN EXPOSED)
Before you come at me with your Lee fanboying (because that's what it is when you see a Lee Sin thread and downvote it because of anything negative being said about your main), thinking I'm suggesting just flat nerfing him with no compensation, hear me out and give me an honest discussion. By an honest discussion, I don't mean bring in current win rate and LCS pick rate to say he shouldn't be changed, that's an issue of meta more than champion design. If anything, his play rate being the current highest in the game (for jungle, above 2 FOTM champs) should be an accurate indication of the exact opposite. A 18.92% pick rate for jungle. Using some blatant rounding and fake math as you Lee Sin mains also like to do, ~20% pick rate means that you have a 1/5 probability of seeing a Lee Sin in your game. But you're right, He's doing poorly right now, so people are just playing him that frequently because... right.
POINT #1- The Blind Human Bullet An argument against the "Lee has no counterplay" statement is "dodge his q". If you've ever seen a Lee Sin in game, which you have if you've played at least 5 games in a row, Lee Sin's don't normally use their Q as an initiation tool. No no. What they do instead, is walk directly up to you and do one of two things: 1, they wait until they are point blank and hit you with a Q point blank, or if they can't do that, 2, they ward hop directly on top of you/ behind you and hit you with a Q point blank. Usually there's a costless ultimate thrown in there somewhere, you know how it goes.
You may think, "then walk away from him, don't let him come up to you like that." Well see laddie, Lee Sin has a base of 350 Movespeed. Wiith the popularity of Swiftness boots, that gives Lee Sin a minimum movespeed of 415 (410 assuming the swifties nerf goes through). Assuming you are in mid lane around level 6, and the lane is stuck right in the middle with no shove in either direction, Lee sin can cover, in 2 seconds, 830(MS in units over 2 seconds) + 700 ( max range of W) + 975 ( max range of first part of Q), coming up roughly to a total potential of 2505 units, or in comparison, a level 2 Caitlyn Ultimate. Now I understand, this is an extreme case that requires ridiculously well timed setup to even attempt to match the exact total potential, but the point is he doesn't need the total potential to accomplish what he needs to do, he needs less than 50% of that to gank an evenly pushed mid lane, and he has it.
POINT #2- Your Will, My 3000 Damage output Math for total damage output in different scenarios (becomes convoluted and hard to follow, all calculations are not taking into account armor/mr) Damage Abilities only: 170 (.9 bonus AD) + 170 (.9 bonus AD) + 8% missing health + 200 (1.0 bonus AD) + 600 (2.0 bonus AD) (Assuming AD Reds, AD Quints, Warrior enchant, Black Cleaver and at least level 16 , assuming the 8% is used last) 170 (117) + 170 (117) + 200 (130) + 600 (260)(294) = 1764 (damage done, otherwise known as missing health) + 141= 1905 Damage on abilities only
And that's without autoing once. Here is the same scenario with the 2 autos woven inbetween (Lvl 16 AD = 107): 170 (117) + ((107 + 130) x 2) + 170 (117) + ((107 + 130) x 2)+ 200 (130) + ((107 + 130) x 2)+ 600 (260) = 3186 + 255 = 3441 Damage with autos woven.
3441 Mixed Damage on 4 ability casts and 6 autos. With only two items that offer damage. This isn't even taking into account that he has a decent shield, built in life steal and spell vamp, and a 4 second 60% slow (and I swear if anyone complains that it doesn't slow Attack speed anymore I swear I'll find you and shit on your pillow)
POINT #3-Blindness is no impairment against someone who can't move and takes more damage for building tank IF YOU USE YOUR ULT NOW, YOU WILL DO A 600 DAMAGE NUKE WITH A SCALING OF 200% BONUS AD BUT WAIT THERE'S MORE, NOT ONLY IS IT A NUKE, IT'S ALSO A DISPLACEMENT IN THE FORM OF A KNOCKBACK EQUALING 1200 UNITS BUT WAIT THERE'S MORE, BEFORE THEY GET KICKED, THEY ACT AS IF THEY WERE ROOTED AND ARE UNABLE TO USE ANY ABILITIES BUT WAIT THERE'S MORE, AFTER THEY GET KICKED, THEY ARE STUNNED UPON LANDING BUT WAIT THERE'S MORE, YOU GET EXTRA DAMAGE TACKED ON TO THE ULTIMATE IF THE KICKED TARGET HITS ON OF THEIR ALLIES!!!1!
Memes aside, this ability is complete bullshit. It may be THE single most overloaded ability in the game, even more so than Xin Zhao's W currently. Even more so than Zed's ult I would go as far to say (farming those upvotes amirite Zed and Lee Sin mains?). Just for funsies, let's figure the total amount of damage it could do to a team that's clumped as 5.
Assumptions: Same items as stated above, target has 2000 bonus health, again no armor is taken into account, this is in a vacuum. 600 (260) + (600 (260) (420)) x4 = 5980 Total potential damage, on top of a root, a knockback, an aoe knockup, and a stun. All for the cost of FREE! THAT'S RIGHT FREE! AND IF YOU ORDER NOW I didn't have a joke here, I just wanted to bring it back up that it's a smorgasbord of an ability.
POINT #4 Lee Sin, more like "Free Win" (An analysis of the playerbase) This is where I may lose some of you, but it needs to be said in some form. Lee Sin players are toxic. Not in the raging-in-all-chat kinda way, not even in the Zed spamming laugh kinda way (seriously though, that HUHUHUHUU with his little arm spasm is tilt poison), but in the kind of way that they promote taking the path of least resistance.
"BUT BOIMANGDINGO, LEE SIN IS REAL HARD TO PLAY SO IT'S OKAY" Alright, skill floor =/= skill ceiling. When I was just a boy in Season 3, I picked up Lee Sin in hopes of finding a new champion to play. Upon purchasing him I went into sandbox mode a custom game and messed around with his abilities, and I'll admit he was next to impossible to learn without looking at guides or watching videos about his abilities. Once I did learn his combos and how to weave his autos between spells, I believe I spiked to like a 70% winrate over 30ish games (just from memory, could be off by a bit), playing only Lee Sin. How does this represent the path of least resistance? I was bad with Lee Sin. Like really bad. At one point, I tried to set up a macro button to automatically ward hop, and I couldn't even make that work. But still, even being a baddie, it didn't matter because I was playing a champion that has a skill plateau right after the skill floor (meaning once you figure out his abilities, you know how to play him, the only way to improve is to do things faster, thus raising the skill level towards the skill ceiling).
Basically, what I'm saying is that he's easy once you understand him. That's not a problem in the champion however. It's a problem in the player base using abusing a champion that's now easy to them, that has 1250 units/sec movement potential, 3441 damage combo, ridiculously overloaded ult, all the while saying, "I only play him because he's fun". Enough hiding, you play him because you realize he's broken and you can squeeze wins out of him.
Want more proof? Check the Win % by games chart being nearly exponential. You may also rebut with other champions have a similar line. Look at the sample sizes now. Lee Sin has 39534 games Analyzed This Patch.
TL;DR: Read the whole thing and give me an honest opinion, yes you, Lee Sin Main who looked for the tl;dr. Quit looking for the easy way out :^)
SOURCES http://champion.gg/champion/LeeSin/Jungle http://www.mobafire.com/league-of-legends/champion/lee-sin-73/details http://www.mobafire.com/league-of-legends/champion/caitlyn-67 http://leagueoflegends.wikia.com/wiki/Lee_Sin
when you can play:
who once he gets rolling is going to take up so many freaking resources, he'll most likely be able to 1v1 anyone and if you send two he's just gonna run away only to come back seconds later.
who brings arguably better CC for level 3 ganks and crazy burst (i like to think of her as the AP Lee Sin because of her crazy early game).
who will chunk your entire team with one rotation.
Tank
with
is absolutely stupid.
who is really strong with all the heavy AD comps being played if your team needs a tank.
who can turn a 5v5 over objectives into an easy 2v5 by knocking away 2 people and permaCCing a 3rd.
who can make your junglers life a living hell and has a crazy fast clear time, not to mention how freaking fast she move through the jungle weaving through brushes with

?
and your utility is going to off the charts; you can dive into the enemy team, ult their carry, and then tank a crap ton of damage. You're a damn good teamfighter because of that ability to be a tank who will still delete the carry of left unchecked, a properly timed ult WILL win you the fight. You can counterjungle like a freaking fiend because of your ability to outplay people and pull off some super cheeky steals with your Q, then proceed to kill them.