I'd like to see some firm stances on Yasuo's ult.

ANGUSdaGUY··5 votes·972 views

Surprisngly I've never seen any complaints regarding how easy it is to set yasuo's ult up in a team fight. Alistar. Malphite using extremespeed (super effective). Zyra. Hell, thresh. I can understand it's hard for him to do on his own but all that prolonged airtime is really that necessary for a champ with 100% crit at all times? This is probably Riot's cheesiest ult.

16 Comments

Jamaree3 votes

It is an ultimate, it is supposed to be strong.

N3mO062 votes

Not really, look rengar's ult: 150 sec of cd rank 1 for became invisible, not immortal like trynda, invisible, not untargetted-invincible like fizz ( it is his e.....and deals a lot of damage.....ok riot) and has 3 sec of delay. He is the only one how has a delay so huge on an ult and he is the only one that if he die during the delay, the ult will go on cd. everything is made difficult, however it happened to me several times that even if the animation of knock up is over Yasuo can use the ultimate, as if the cast time was increased to facilitate player's life, but with an locked ult with this low cd, where is the skill in using the ultimate in fraction of time?

Jamaree2 votes

{quoted}

Not really, look rengar's ult: 150 sec of cd rank 1 for became invisible, not immortal like trynda, invisible, not untargetted-invincible like fizz ( it is his e.....and deals a lot of damage.....ok riot) and has 3 sec of delay. He is the only one how has a delay so huge on an ult and he is the only one that if he die during the delay, the ult will go on cd. everything is made difficult, however it happened to me several times that even if the animation of knock up is over Yasuo can use the ultimate, as if the cast time was increased to facilitate player's life, but with an locked ult with this low cd, where is the skill in using the ultimate in fraction of time?

See, this is why I hate when people here talk about balance. They FREELY ignore the pros of a move, compare it to another while stating all the things the other move has over it. That ISN'T how to discuss balance, blindly ignoring the pros of a move, only listing its cons and then saying things like "lots of damage". It is stupid, why aren't you mentioning the fact that his ultimate always provides vision to his allies when enemies are near. Or the fact it only has that three second delay IF he is being attacked?

On top of that, you can't compare moves on a champion to champion bases like that because that ignores the rest of the kit. Sure, Yasou gets a low CD ulti, you know what he doesn't get, any sustain or girth. He also doesn't get a trinket made only for him that gets better everytime he gets a kill. Why didn't you mention this? Balance between ultimates isn't that black and white, and you NEED to look at EVERY part of an ultimate and champion before saying one is OP or not.

Direwolfiez1 votes

It gives him 15 seconds of bonus armor pen., all while holding any number of airborne targets in the air for one second and chunking them (benefits from its own bonus armor pen) and instantly gives him max flow. It lets a fighter/assassin hybrid also become a tank-killer. How are there not more restrictions on it?

Jamaree2 votes

{quoted}

It gives him 15 seconds of bonus armor pen., all while holding any number of airborne targets in the air for one second and chunking them (benefits from its own bonus armor pen) and instantly gives him max flow. It lets a fighter/assassin hybrid also become a tank-killer. How are there not more restrictions on it?

Because he is made of two ply and still targettable mid ulti.

Direwolfiez1 votes

That's what his max flow mid-ult is for. To be fair, ideally as Yasuo you'll be aiming to knockup as many members of the enemy team as possible for your ult, and it's not that difficult to do, as long as they're grouped (as they always are in teamfights), since the hitbox on his Q is rather large for the visual, and it moves pretty damn fast.

Jamaree1 votes

{quoted}

That's what his max flow mid-ult is for. To be fair, ideally as Yasuo you'll be aiming to knockup as many members of the enemy team as possible for your ult, and it's not that difficult to do, as long as they're grouped (as they always are in teamfights), since the hitbox on his Q is rather large for the visual, and it moves pretty damn fast.

Hence why he need max flow, because he is putting himself deep into enemy lines. You do realize that all melee ADCs need a BS mechanic to survive and even be viable right. Think of the five melee ADCs, Try, Gangplank, Yasou, Yi, and Fiora, out of the five, which is the only one that doesn't have some strong mechanic to them? Gangplank, which is the only one that doesn't see play?

Direwolfiez1 votes

Yasuo has his double crit chance AND his ult. Trynd hasn't been viable in a while, and Fiora will probably see the same future as soon as she's reworked. Listing champs that have inherent flaws to justify Yasuo's kit isn't a good idea.

Jamaree1 votes

{quoted}

Yasuo has his double crit chance AND his ult. Trynd hasn't been viable in a while, and Fiora will probably see the same future as soon as she's reworked. Listing champs that have inherent flaws to justify Yasuo's kit isn't a good idea.

But ignoring the pros of other champions is? You can't just pass off and openly ignore these just to get your point across. Out of the three champions you named, guess which one has the lowest win rate? Until she does get reworked, her win rate is still decent.

Direwolfiez1 votes

The point is, he has the trifecta of utility (Wind Wall), damage (x2 crit chance and ult), and mobility (E). That's why he's repeatedly getting nerfed, and will most likely stay that way. He does too many things too well without giving much up, aside from his stats (after his post-release nerfs, anyway; release Yasuo was a broken PoS) and the gimmicky reduced crit damage on his passive. Regardless of the other mADCs, he's not fun to play against for a lot of people simply because of the facerolly-ness he can achieve (similar to Akali), and just how hard it is to keep him down for a long period of time (also like Akali).

Jamaree1 votes

{quoted}

The point is, he has the trifecta of utility (Wind Wall), damage (x2 crit chance and ult), and mobility (E). That's why he's repeatedly getting nerfed, and will most likely stay that way. He does too many things too well without giving much up, aside from his stats (after his post-release nerfs, anyway; release Yasuo was a broken PoS) and the gimmicky reduced crit damage on his passive. Regardless of the other mADCs, he's not fun to play against for a lot of people simply because of the facerolly-ness he can achieve (similar to Akali), and just how hard it is to keep him down for a long period of time (also like Akali).

I don't think anyone here is trying to argue that he wasn't OP as release, now, he is far more manageable and with the reductions to his stats and flow, he is a shadow of his former self. People keep whining about wanting balance, but would rather nerf champions into non viability then see things through and find out ways around them, or pick champions to counter said champion instead of ONLY playing what they are good at. Some champions counter others, just is how it is going to be.

ANGUSdaGUY1 votes

It doesnt matter when orianna catches three people son

Jamaree1 votes

This seems a bit late.

ANGUSdaGUY1 votes

still signifigcant

19 19 191 votes

Azir Shurima

Zarxis1 votes

I'd like to see Yasuo's R removed, his Wind Wall made into his ultimate, and him given a new W. It's not right that he gets to negate so many other champions' ultimates with a regular ability. I understand that he needs some form of defense in lane when he's up against ranged champions, but it's too much. His pre-nerf passive was much less obnoxious than his Wind Wall.

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