Simple balance changes needed to still keep meta shift but make game fun again and less snowball
- Nerf conqueror. Too easy to do too much damage and way too many champions are taking because of it (draven, mf, etc.) when not intended for them. Maybe 15% of damage converted to true damage versus 20%. Will make tanks a bit more relevant again.
- Nerf master Yi. New items changes make his kit way too strong (especially passive and alpha strike). Like once upon a time Yi did not get reduction of alpha on autos and his passive was every 7 hits.
- Rework nunu. Uniteractive, boring and too hard to balance currently. Only thing even somewhat cool in his kit currently is his ultimate. Should still be built to counter-jungle and disrupt enemies. A giant yeti being ridden by a boy does not scream buff teammates.
- Make completed zeal items 25% instead of 30% crit and make around 100-150gold cheaper so ADCs don't need to worry about getting to late game as much. Also makes more sense as currently 2 completed zeal items + IE = 120% crit ...20% dead crit = 600 gold lost pretty much.
- Buff turrets hp/armr so they can take more hits and are not as easily destroyed.
- Buff baron so teams cannot take at 20min without much hp loss in like 15 seconds when only a couple thousand gold ahead.
These changes should make marksman viable again but not quite always necessary and make games less snowball so you don't lose all advantages after 2 bad fights early in match