[{quoted}](name=Deep Terror Nami,realm=NA,application-id=3ErqAdtq,discussion-id=gl6uKNK8,comment-id=0000,timestamp=2015-10-30T02:13:16.776+0000)
The only point that matters is the Nexus kill. Other numbers than that are irrelevant and can't determine if you were being useful to the team or not.
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Taking damage doesn't mean you're being a useful tank. You could just run in and take damage that wouldn't otherwise be done, and there's no distinction between that and actually blocking a skillshot from hitting an ally.
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You can spend all your mana healing up a tank for points, while your carry needs it more.
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You can keep attacking a tank to pad your damage numbers.
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You can steal someone else's CS while they're 2 feet away dying.
So on and so forth. The numbers mean absolutely nothing if they didn't result in killing the Nexus, but rewarding them for high numbers will promote it anyway. This is why you are judged only on whether you won or not.
The only way to determine that your actions were truly useful is for a panel of judges to observe and grade you. That's ridiculously infeasible though, so we use the next best thing; if you win.
While losing or winning an individual game doesn't show your individual skill because there are 4 other people you have to rely on, you aren't ranked on individual games; you're ranked over time across many of them. By law of averages, you will gravitate toward where you belong more likely than not.
Nice rain on an off the drawing board ideas.
The idea is based on the person(s) played influence on the game... I.E.,
If an ADC is higher damage something like: (Damage done/Deaths)/(Average damage/death) of that champion... reward them for being well at it.
If a Support is getting assists for spoon-feeding their ADC kills.
If a Mid (tbd) kinda a hard one to assess for things worth rewarding... maybe CS/10m + KDA + Roaming K/A + Objectives (Towers/Dragons/Baron)
If a Top tank has a higher ratio of (damage taken+assists)/deaths + enemy deaths due to the tank being a frontliner.
If a Top bruiser has a higher ratio of (damage done + assists)/deaths vs average).
If a Jungler has ((Obj k/a) + (Gank K/A) + (Jg CS) / (deaths) ) vs average.
These are suggested rewarding objectives... I'm open for scrutiny, not a terrible person trying to bash everything.