@Riot - Please Make Stealth Wards Purchasable In The Shop Once More

its me brna·5/25/2017, 8:21:04 AM·9 votes·375 views

There's already a 3 ward limit per player, which I believe is way more than enough of a restriction to prevent Supports from spam warding the map.

Between Control Wards, Vision Plants, and Sweepers.. Wards die (when you are losing) far faster than any Yellow Trinket player is able to keep up. This isn't to mention how most squishes who carry blue trinket cannot ward at all because there isn't any wards for them to purchase to begin with.

Often times in difficult match ups, I cannot defend a Control Ward. When the enemy Jungler kills my Yellow Trinket ward, I can't place another ward for what feels like an eternity. As a Top laner who often times doesn't receive any help at all from his team, this is a huge problem. Right now, even if my wards aren't killed at all, if I place both of my Trinket wards, the long cool timer is still there.

Another point -- players are given a maximum of 3 wards placed at a time, not including Control Wards, however Trinkets only come with 2 wards. Where do laners get another ward from? I'm quite certain that no Top, Mid, or Ranged Carry is ever going to waste 800 Gold on a Sight Stone. Junglers are able to get Trackers, Supports can get Sight Stone.. however there's no offensive vision items for the rest of the players. If something like that were to be introduced in the game, it'd become standard meta and would be pretty stupid, so I'm not even suggesting that, but please.. add Stealth Wards back into the shop.

1 Comments

Teridax685/25/2017, 10:07:43 AM1 votes

I'd personally advocate buffing Yellow Trinket instead and perhaps toning down anti-warding tools, as the reason behind removing stealth wards from the shop was that purchasable wards widened the elo gap for vision, causing low-elo games to be too chaotic because nobody bought wards, and high-elo games to be too prone to stalling because teams would operate on too much information. To some extent, this issue still persists, as there's still a discrepancy between elos in terms of vision usage and Control Ward purchases, but I think the solution should be to try to implement vision options directly into the map, rather than tie them to a gold system that is typically reserved for personal power progression.