Bard Rework?
Bard - The Wandering Caretaker and Sometimes TK
I know he just came out, but I'm not sure if there's really a thing as over-buffing him. He was pretty useless even in URF. Hear me out on these slight rework changes.
Usually Bard has to ult in close proximity to himself. I would say either increase his Ult's range dramatically, make it a global ult with smaller radius, or make it radiate from Bard himself. I'm more for increasing his Ult's range. Bard's ultimate is the most interesting thing about him because it's the difference between Ace'ing the enemy team or being Aced.
As far as a rework, I'd prefer his stun move to his passive, and his passive move to his stun. Basically, the meeps charge his AA which is now a passive on his q which will only slow. Stacking meeps and q will slow down any opponent long enough for his ADC to arrive. His damage potential will rise dramatically without actually increasing his stats at all. This makes Bard simpler, and easier to understand. Less unpredictability would lead to better plays for Bard. His stun can still take the regular once every 12 seconds in his passive. The stun is too hard to land, too short, and the q CD is too long. Bard's Q is right about AA range anyways so this change would mean that Bard's combo could change into AA-Q-AA instead of not being able to risk missing a perfect Q for a mere AA.
His gate travel needs to warp the space around it for a limited range travel through any space. This keeps him from having to use his ult to save his teammates. This also allows a dynamic which moves the team fights and puts strategic planning at it's best.
Bard is not a lost cause, he just needs some tweaking. Bard is difficult, but he can't be a champion that's unplayable to 80% of League. I really want to like Bard, I do. He just needs some changes.
P.S. I did learn Bard. I know how to maximize Bard's abilities and control a game. My argument is that it's not rewarding enough and it's too intensive.