Poor tanks
Honestly, tanks are in a really bad place. (except maokai.) All of them have a poor early game due to their lack of any damage and sustain (except mundo), and even in mid-to lategame, they usually have no escape, simply they get caught. But i think the biggest reason why tanks are so bad currently is two items:
Last whisper and
Void staff.
These items are very nice if used against a team who doesnt have something super tanky. Magic penetration is good. But sometimes ignoring 50 or 75 armor/magic resist of the enemy tank is bullshit. 1 point of armor is worth roughly 20 gold. So, by buying last whisper you simply "take away" 1000 or 1500 gold from the enemy. And when your pair it up with something like a Blade of the ruined king or a liandry's torment, that's the point when tanks basically become worthless.
+
can not only give you great armor and health, but can also reduce your opponent's attack speed by a combined and hefty 30%.
+
+
can all offer shields to soften the blow from enemy damage.
+
+
can make trading with a tank a nightmare as they smother you with all of this back-damage and spellblade-slow.
or
ensure their push beyond CC and kiting, with the
changes, and the new Elixir of Iron, I'd say that tanks will be just fine as they CC targets in place to be nuked by their own carries. ;3
and raw damage(Like from this:
.), health counters armor/magic pen, health and armor counter crits, magic resist counters ability power and magic damage(That includes magic proc damage, so it blocks
too.) and shields counter true damage.
is being removed season 5. Rito just can't stand the item. :^)
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