Jungle Enchantments

Fadedpf··2 votes·766 views

I think we are getting really close to having a balance between all 4 enchantments. There has been a few metas revolving around them. Cinderhulk meta and smite Ezreal just to name a few. But I do have some thoughts on what enchantments should be buffed or changed so that all of them are "equal" in power and we reach true Diversity in what to pick in the jungle depending on which jungler you choose.

Warrior Enchantment. item 3707 item 3714 item 3719 item 3723

I think warrior is fine at the moment. I would really like for them to revert the 5 AD nerf but besides that warrior is a perfect example of what a jungler wants to be strong without being a overpowered enchantment that can be abused by laners. The raw stats of this enchantment also eventually fall off late game which is why I like it.

Cinderhulk Enchantment. item 3709 item 3717 item 3721 item 3725

Cinderhulk is a pretty good enchantment, it was too strong at the start though. It has received multiple changes and nerfs due to the meta around it but currently it is a good enchantment for tank junglers. Personally I would like the HP to be boosted up to 325 to help out a little more since the damage was heavily nerfed and some tanks were hit with nerfs as well. 25 more hp and this item will be great at giving tanks and bruisers what they want.

Devourer Enchantment item 3930 item 3931 item 3932 item 3933

So this item was changed completely from unlimited scaling to get 30 stacks and receive a massive powerspike. I don't know how I feel about this enchantment, it is very strong but can be countered by team play and objective control. Basically controlling dragons and ultimately having a better team fight will out shine what a Sated champion can do unless they get ahead. Riot didn't give it any nerfs or changes but I do think it is too powerful when combined with item 3153 . Give me your opinion on this enchantment.

Runeglaive Enchantment item 3708 item 3716 item 3720 item 3724

I have only minor experience with this enchantment. Magus was nice and all it needed was a mana sustain of some sorts but we have Runeglaive now. I am glad it has been cleared out of lanes. The bonus damage will help out clears and the AP and Cooldown are basic stats an AP champion wants. The only changes I can think are maybe buffing the mana that is granted back when hitting jungle monsters or giving it more base mana. Other than that I think Riot will determine if this Item is good after all the changes and compared to the other Enchantments.

What are your current thoughts on Jungle Enchantments? What should be done so we can reach a healthy amount of Diversity and strength between all of the enchantments?

1 Comments

KarKzz1 votes

Stated. Yeah, there is counter to it, but it "buff" thing riot claim to not like. It buff champion with low counterplay. It also make it VERY hard to comeback if their jungle get a few kills early. Especialy Jax XinZhao MasterYi Kayle . Not to mention the botrk - sated tank vayne.

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