Draven is more dependent on a set zone of range for his DPS than pretty much every other ADC. He seems OP right now because his get a kill-snowball-stomp nature lends to the PERCEPTION that he is strong right now. With all the disruptive tanks/junglers and mobility carries having increased viability right now, all this does is hurt a champion who is limited in mobility by his Q. Granted, he can be extremely mobile by juggling Q's to refresh his W, but his skill floor makes up for that.
I can't tell you how many times I've turned teamfights around as a support by waiting for draven to Q up and go in behind tanks, then interrupting his axe catches.
I've also played draven enough to know that in teamfights if you don't have at least 1 axe up your kill potential is pretty limited compared to with 1 or 2 up.
Learn the counterplay. power windows, range, and positional superiority are all more important to a carry than one champion.
Pro tip: Draven's Q will normally tend to zone the catch in the direction he is walking when his AA hits. If you want him to get closer, force him to run towards you to catch axes, not away from you. This is why most decent dravens will turn around and walk ~45 units away from the killzone to get their axe in a safer catch zone.