What Urf Teemo has taught me
I don't think it's such a bad idea to lower the cooldowns on his shrooms Remember, they actually cost mp in regular rift so he can't place 10 of them without running out of mp
My reasoning is that it takes a really long time to set up a Vietnam minefield
- as such you gotta prepare for the team fight (and location) that you don't even know will happen 5 minutes ahead
- or camp one spot hoping someone MIGHT pass by
- or you gotta hope that a shroom picks off a kill after a team fight that you couldnt partake in anyway cuz you predicted the location wrong and is sitting in godknowsfkingwhere, (see .1)
Teemo's probably my funnest champ to play in Urf, I'm actually living that scout fantasy Going to dangerous places and make on the fly decisions not that guerilla warfare bullshit where you prepare days ahead of time, stake out a part of the jungle and hope someone passes by it was easy for the guerillas cuz they knew the enemy is CERTAIN to come, and soon - o-
I don't mind the shroom caps at all, cuz I need shrooms HERE and NOW, I couldn't care less about the shrooms I played WAY BACK THERE I can move around and sabotage the place as I go, I'm not tethered to a nearby minefield emphasis on tethered, for a scout.. he can't reposition very well in normal mode

'Sup Teemo. I found you.