Why no one talks about the huge HP nerf from runes?

Leto GT·11/23/2018, 11:51:49 AM·1 votes·812 views

Unless I'm wrong, the combination resolve + insipiration/domination would give you around 130-250 hp (I don't remember the actual numbers). Looking at runes, there's a rune that gives 10-90 hp (lol?). Result being that tank supports are now so easy to kill it's ridiculous.

Every tank supp I have seen played in my games this patch have been completely useless.

3 Comments

Illabethe11/23/2018, 11:54:04 AM1 votes

Except now they effectively get damage reduction runes and CDR runes as well as Adaptive stats on the same page.

Riot also mentioned they are deliberating on adding more rune options.

Ice Weasel X11/23/2018, 11:55:39 AM1 votes

[{quoted}](name=Leto GT,realm=EUW,application-id=3ErqAdtq,discussion-id=gHGJnRA3,comment-id=,timestamp=2018-11-23T11:51:49.812+0000)

Why no one talks about the huge HP nerf from runes?

Uh... people have been griping about the HP option for a while now. There are multiple threads calling it trash.

l MrD l11/23/2018, 11:59:01 AM1 votes

people need to stop rushing in for balance changes and let time give proper results ...

They did change one rune in the resolve tree to give even more HP

the new rune thingies are nerfed mainly because it offers champions a wide selection of stats rather than being forced to choose between 2 trees to get stats

you can now go things like sorcery and domination and get HP rather than be forced to build resolve for HP thats why its nerfed slightly in the new runes but they made up for it by giving it to that HP giving rune in teh resolve tree