Damage SERIOUSLY don't add up in recap. Seems like a shit ton of damage are invisible & just there.
Am I the only person who runs into this problem in this Season especially?
I constantly die to extremely high damage and when looking at recap, even when all of the damage sources are on display they rarely, if ever, add up. And in fact, it can be as extreme as 2000 out of 3000 burst damage being such "invisible" damage (and yes, 3000 burst damage post-mitigation is a thing in the current state of the game because fuck you); though the typical is like being killed by like 2-3 damage sources and then you check it up and it's missing like 600 damage out of 1700 which is like 1/3rd of the whole package just there for no reason.
So the problem is either:
- Something is SERIOUSLY wrong with how the damage is calculated. I have had this theory that Riot simply forgot to add a cap on the damage synergy and scaling with items and whatever and things interact with each other far more times than intended resulting in skyrocketing damage that often seriously dwarfs and mismatch the intended damage (if recap is calculating the theoretical damage you should be taking and not the actual damage you've taken).
- if the theory is true, then this is after the fact the game ALREADY has a case with damage creeping and then you wonder why the game's damage is unfathomably high.
- Too many sources of damage are not displayed in the recap such as runes, which is a problem sure, but the more sinister layer is that if this is true, this would mean often just the runes alone either MATCH or OUT damages the champs whole kit + items. That is extremely gross and speaks for a much deeper problem with today's damage meta.
I know the recap has always been broken, but as it currently stands, I feel the recap is far more inconsistent than any of the previous seasons. I don't know if anything is not broken in this game anymore. Fuck me.