Patch 5.22 Feedback
New pick-or-ban champs:
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+ AD shield makes her snowball even harder and be nearly invincible.
New Warlord's Bloodlust Keystone needs a longer cooldown or weaker heal maybe? It makes him incredibly difficult to deal with.
Similar to Yasuo, but he needs to build one more item to get there.
Masteries: -Warlord's Bloodlust Keystone feels too strong, scales with certain champs inappropriately, and makes lifesteal a worse buy, in general. -Simplifying some choices actually has added more variety to building options, so kudos there. Some Keystones are obviously better than others. -Might consider tuning the numbers on Deathfire Touch or Thunderlord's Decree to make them more standout choices for AP champs, or else scale back the far superior AD Keystone choices.
Items:
Obviously a problem on a few champs - basically giving both Spellvamp and damage reduction to AD casters with strong survivability makes them unstoppable monsters that can 1v3 your team or worse. A simple change to the % numbers can make it functional, without being overpowering or a must-buy.
-New vision items are great for jungle or support, but that can still result in them being relegated to the vision control game - as it is much more important now. Adding a vision item that DOESN'T build out of support or jungle items might help to actually get the whole team in on controlling vision. It's still early, so we should give this one a little more time - people might up their trinket game. This is merely first impressions.
-New potions are interesting. Need to work with them more to see if they're actually effective.
Champion changes:
New gameplay feels authentic and effective (read: finally has the shotgun feel - now give him back his cigar?)
Really not satisfied with the loss of Valor, but she does seem very strong. Might need to tune her Q a bit.
That's all I have for now. Need to pick up Kog'Maw soon, I think, and test him out.