Just Lost An Hour Long Game For No Other Reason Than Broken Champions
This game isn't what it used to be, a champion can be so tanky building all offense items that they can stall out a game against a superior team, I'm talking about
, there was nothing like this in early season 5. It makes me sad, my Tristana was way better than him, and it really showed in teamfights, but the Graves did hypercarry level damage while being extremely tanky and abusing aoe lifesteal and passive item shields, but despite that, we still won teamfights. If we killed Graves, we'd have to focus him so hard that we had to let some of his team live, or we could wipe out his team, and let him go, and we were by no means lacking in damage. Over the course of the game we got 3 Barons to their 0, and we grouped and pushed, we were at there Nexus towers several times during the game, but we couldn't push the Nexus towers because a fucking glass cannon adc was too tanky to 3 man dive! It wasn't just the tankness, it was the massive damage, the aoe lifesteal, and especially the passive shields from items. There were other things that made it difficult, but my team overcame those, but how do you overcome a ranged, burst, dps, bruiser, drain tank? You don't, you ban it or lose.
Graves is a ranged, burst, dps, bruiser, drain tank. There are so many things wrong with this it makes me sick.
A glass cannon adc was too tanky to 3 man dive, and was able to stall out the game until his team eventually won. Why is this a thing? Just why?
Call me bad if you want, but I couldn't have done anything better that game, and neither could my team.