Was Balance Team Sleeping During Mage Update?
What do these champs have in common?

They delete you in one combo.
What's the point of buffing AP items, buffing AP ratios and buffing base damage?
Also why not have a hybrid (defense and offense) item update? Since there are so few decent hybrid items and there definitely isn't enough items to fulfill a niche.
Mages are playing like Assassins . . . and worse these mages have a single-target damage with AOE range.
e.g. between Fizz's R and E he has potentially 190% AP ratio, 774 base damage and to top it off, temporary invulnerability. So say if he had 600 AP which isn't even high in this update, he has 1900+ damage, in two spells, never mind that his other spells are point-and-click.
And Zyra, a big problem, who today 6/13, is the support with the highest win-rate and third-highest damage. She has 175% AP ratio, 730 base damage, and minions with 22.5% AP ratio. She's all AOE.
If I'm not a tank, building MR should be viable without making me lose too much effectiveness. Otherwise, even a Zyra supp could one-shot my Jhin, who, btw, won't likely one-shot the Zyra support!
Can the balance team wake up? Being deleted in-game by Veigar and Leblanc is not the best experience. Also, what the point of making AP affect towers. AD doesn't go up to 1000--unless you're Jhin or Zed--so why are these champs, on top of decimating your entire front line, also solo-pushing?
This is not balanced. Maybe shorten some range, but it's not balanced.
And while at it, can you guys look at the crappy ults in the game, that don't compare to Fizz's, Veigar's or Zyra's?
Fizz throws at a range of 1275 an ult that attaches to an enemy champion, slows them by 70%, makes all his attack stronger, and does 100% AP ratio on top of 450 AOE damage . . . but Kog'Maw, Kindred and Quinn do what? Also Jhin's ult should have execute crit every attack--or make him shoot through people. It's hard enough.
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