A Way to Buff towers without dmg or health

RisenFromTheAsh·8/1/2018, 12:04:12 AM·1 votes·798 views

We all know towers scale in damage, up to 140%. Then, they stop, so that tanks can tank, squishies don't get one shot and long dives can happen.

However, recently lot's of people are complaining that hiding under tower doesn't do much anymore, so the change i'm thinking of is this: -After fully ramping up damage to 140%, Towers should shoot significantly faster. Maybe twice as fast, maybe just a 50% increase.

What this does is kill that greedy diving assassin/mage, without harming a tank's ability to tank. I don't mind dying to an enemy ADC with a malphite tanking the tower. I hate dying to an ADC who messes up their tower aggro, takes three shots and lives anyway. I think diving with out backup or a plan should be a fatal mistake. What do you think?

3 Comments

ModThe Djinn8/1/2018, 1:08:27 AM2 votes

...this is definitely a damage buff, just put somewhere else. It also really hurts a tank's ability to tank, as it requires a full ramp-up, which is three shots. An assassin is unlikely to take three shots, so what this does is penalize those characters that do tank more hits than that by increasing their damage while characters who take fewer shots due to mobility take less.

If you want to penalize tower-dives, then you should front-load damage rather than back-loading it. A tower that deals decreasing damage would hurt tanks less and assassins more, but anything that back-loads damage is purely a tank nerf.