The Struggle For lvl7 Mastery Tokens is Real.
I got an S-
4 games in a row
All victories and 2 without dying
Rito plz :(
I got an S-
4 games in a row
All victories and 2 without dying
Rito plz :(
CS & Wards help. ALOT.
Try swapping your trinket! (Not sure if you do this already) but it helps with the grading!
[zombie-nunu-bummed]
I know man, im trying to get mastery 7 vladimir, but i just csnt get anythinf better than a s- Riot said they are going to grade system sometime in the next 3 patches. Once they revamp the grading system they said it should be slightly easier to get those mastery tokens, and they are going to explain some of the x factors that go into the grading system
I know... I'm trying to get M7 bard, but for that I need like an 8/3/20 kda with 150 farm(because bard can actually waveclear) But I'm usually the teams only "tanky champ" and or "Magic damage" and I need to be inteamfights, so I usually end with 50ish cs.... 1 token down 2 to go.
And I just got m5 Rakan
If you check my match history
######Don't its horrible
Ive been basically 1-tricking him and now I want m7. 0/2 tokens for m6
I wish you luck on whatever champ you want it on. Wish me luck also [slayer-jinx-wink]
Your KDA is great OP, keep it up and I'm sure it will drastically help you getting those tokens!
Things to work on for getting those tokens:
CS'ing. It's incredibly important for contributing to your overall grade. They have separate counters for how much lane minions vs. jungle minions you're farming, so sneaking in some jungle camps here and there is effective. Even games where you'll have a lower KP (Kill Participation) your farm will have a major effect on your grade. Aim for 8-10 CS per minute on a laner. You're definitely sitting around the 6 CS per minute range which is great, however Warwick is an incredibly potent farmer and with a Tiamat can easily achieve ridiculous numbers - a lot of players tend to do the AFK-farming route on champions that can do it unfortunately, which makes it that much harder to get the S/S+. Warwick can also counter-jungle the enemy team very easily due to his %HP Damage on Q and in-built sustain, so if you're bringing him to top lane try to keep this in mind to bolster your score further as well as off-set the enemy jungler.
Kill Participation - make sure that your overall KP is having an effect on the game. Although it's not the most detrimental thing in determining a score, having somewhere around 60% and higher KP means that you've GREATLY influenced the map. I don't believe there's a set number to aim for, but do the best you can! It's always difficult for top laners since they're on their own island, however if you're snowballing do the best you can to apply pressure to your lane (as well as others) and push some towers down to get the enemy team to come to you. This will allow you to have a higher KP by "tagging" more enemies as they come, as well as freeing up your team for more objectives.
Warding. You buy Control (Pink) Wards and this is great - keep that up! However with Wards you'll want to be a bit less stingy with them to help bolster your grade overall as well as help your team. Denying enemy wards always plays a moderate factor into this so if you're able to grab a few it certainly helps!
Upgrade your trinket and use it as often as possible (while still maintaining good use out of it). Same thing as #3.
Game Length - the shorter the games the less CS you're able to farm as well as compete with others that have a similar grade. A Challenger player that ends the game in 15 minutes with 150 CS and a perfect KDA is going to have a killer grade, however the average player won't have this and as games progress will generally start to fall off in farm, thus killing their score.
Dragons/Barons - While I'm not certain if it plays into it for Top Lane as much, the amount of Dragons and Barons can definitely influence a score, even if only for Gold alone. Try to help your team around those objectives and gather as many team-wide resources as you can!
For example: http://matchhistory.na.leagueoflegends.com/en/#match-details/NA1/2458653149/235309289?tab=builds&participant=2
This match was either an S or S+ for myself (Rek'Sai jungle) and my mid laner (Annie). The overall KP was decent and our farm was okay, however our Top Lane didn't get an S on this due to farming and KP, even though he had GREAT influence on the map and contributed immensely to how teamfights played out as well as maintained a low amount of deaths.
As others have said, you can always take champions into an off-meta role to help out with getting the grades, however it's sometimes more harm than good if the champion doesn't have the necessary skills to back up their role. Warwick does great in a solo lane or melee matchup, however he tends to get bullied out immensely if taken to Bot (or if facing something like Quinn/Teemo top). Just remember that you're weighted against everyone else that played that champion in that role, so picking a champion that's popular or a stream-favorite will be MUCH more difficult to achieve if there's a lot of people playing it (unless they're all feeding horrifically, then enjoy the freelo! :D).
For example: Out of 10 Lee Sins, 1 of them is Gripex/InSec, 3 of them are decent, and 6 of them are feeding their asses off. It's much easier to grab an S/S+ for him than a lot of other champions just because he attracts so many players that 6/10 of them are going to be feeding, and if you're in the 4/10 group you'll likely have a MUCH higher grade than others.
However on the flip side: Out of 10 Singed players, 9 of them are Singed mains (since he is rarely picked) and feeding (feed2win mekanix) while bolstering some of the highest CS in the game. The 1 guy that isn't a Singed main is likely to play safer however will have a MUCH lower CS score than the others since he's not comfortable with proxy/lane-farming or knowing how the poison will deal damage, thus having a significantly lower grade than the others - even with a great KDA.
Hope it helps OP! Best of luck to you, I'm sure you'll get that Mastery 7 soon!
One of, if not the biggest factor in grading seems to be your CS. I've had games with scores like 7/4/2 (not bad, but not particularly good either) but I had like 9-10 CS/min and got S or S+ ranks. Obviously the system is easier on supports and jungle when it comes to CS.
I know the feeling. A+ 3 times in a row as
(boots.)
;-; if I can make such an off meta champ burst a
down in the span of 1 second I think I deserve points. the only skarner game I got an S on for M6 was 4/0/2 with like 40 more CS then the enemy jungler.