How I'm Going to rework Swain

9L9L9L9L9L9L9L··1 votes·572 views

How I would rework Swain

Health pool increased to 616

Health growth decreased to 68

Attack range increased to 550

Base health regen decreased to 5

Mana pool increased to 474

Mana growth decreased to 37

Base mana regen decreased to 4

Base ad increased to 62.04

AD Growth decreased to 2

Base attack speed increase to 0.675

Attack speed growth decreased to 1.115%

Base armor increase to 32.72

Armor growth decreased to 3

Base mr increase to 60

Base mr growth increased to 3

Base movement speed increase to 340

Carrion Renewal's mana restore increased to 20-37 based on levels for each unit killed.

REMOVED:No mana restore after destroying a structure

REMOVED:9% max mana restore after killing an enemy champion

NEW:15% missing mana will be restored if Swain kills an enemy champion.

NEW:Swain will heal 10-27 based on levels whenever he kills a unit.

NEW:Swain will heal 15% of his current health whenever he kills an enemy champion

(This should help Swain sustain the pre-6 phase.)

Decrepify's range increased to 725, tether range now scales 900/950/1000/1050/1100, mana cost decreased to 40/50/60/70/80 , cooldown decreased to 8/7/6/5/4 Magic damage per second increased to 40/55/70/85/105, AP Ratios increased to 0.5, Slow increased to 40/45/50/55/60%

Nevermore's range increased to 1200, area of effect increased to 225, Mana costs decreased to 60/70/80/90/100, Cooldowns decreased to 16/14/12/10/8, root duration increased to 1.6/1.7/1.8/1.9/2s, base damage increased to 90/130/170/210/250, Nevermore's AP Ratios increased to 0.9

Torment's range increased to 725, mana cost decreased to 45/50/55/60/65, cooldowns decreased to 10/8/6/4/2, DOT decreased to 10.25/21.9125/34.175/47.0375/60.5, DOT's AP Ratio increased to 31.2/32.2/32.8/33.4/34%, damage amplification increased to 10/13/16/19/22%

NEW:Magic resistance reduction 3/6/9/12/15%

NEW:DOT tick rate decrease to half a second (The dot will be tearing away your opponents faster)

Ravenous Flock's range increased to 900, mana cost per second decreased to 15+4/5/6 per additional second, cooldown decreased to 8/7.75/7.50/7.25/7, magic damage per raven increased 60/80/100, AP Ratios increased to 0.5, Swain will heal for 50% of the raven's damage dealt, 100% against champions.

NEW:When bird form is still active, Swain will have bonus movement speed per rank 25/50/75

NEW:When in bird form, cast range for the other 3 abilities will increase by 100.

W and Q will still be point and click btw

8 Comments

Arakadia2 votes

I like this Idea. As a Swain main, I like that Beatrice's interaction, his heal, and most of his kit is inplace. I think the damage amp should stay on his E just so he can poke with his E>Q combo. I like the new range and the range scaling on his Q. Nice idea and the MS on his ult is nice. Poor swain hasn't got a skin in forever and so many new champions have more skin, chromas, events, and interactions then him.

slingshawts2 votes

(im a bit late to the party) also nice to see as a swain main, but unfortunately 99% if all of this is buffs to swain, and the w nerf that halfed the root duration was enough to drop swains win rate around 5-8%, and with all of these range and damage buffs, we're probably looking at 70% win rate if these were the patch notes since swain is already a strong early game champ, and drops off a bit late game unless you hit like a truck early-mid game. this is the dream but it would simply push swain far into the OP category

EcchiOtakuTM1 votes

Yea this isn't a rework, it's just buffs and far too much of it.

Although healing 15% of CURRENT HP on kills would be hilarious because it'll reward you for keeping your hp high while being useless if your hp is low xD

Personally would love to see a champ who had that for real lolololol

Arakadia1 votes

Would a Swain Main find this to be a bad thing though..... when your main gets buffed into OP category :D

EcchiOtakuTM1 votes

Swain heals 15% of his CURRENT health on champion kill? So it heals for less on a kill the lower his hp is o.o?

Also swain doesn't need a "rework" and what you're suggesting isn't a "rework" but a buff, which swain does need but this is FAR too much buffs.

Arakadia1 votes

Riot wants rework my birdman from what I've heard...

EcchiOtakuTM1 votes

Swain's passive might be lackluster but should be fine.

Swain's Q could be changed so it tethers all nearby units instead of just 1, but nerf the damage and slow if that's the case

Swain's W could have the E's damage amp instead

Swain's E could lose the damage amp for slightly increased damage.

Swain's R cost could be lower the additional amount from 5/6/7 to just 5

If that were to happen I think I could stand behind it.

Zorasama1 votes

Isn't this just a massive buff on everything

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