Removing Keystones while salvaging their effects.

Bârd··9 votes·5,126 views

Runes

Removed: Keystone Runes

In an effort to address powercreep, the baseline capabilities of every champion have been reduced by the removal of keystone runes.

New: Row 4 runes

To fill the void left by keystones, they have been replaced by a new row of "regular" runes in the top row. Several ex-keystones have had their power lowered considerably and been repurposed into regular runes.

Precision

  • Frenzy: Every other basic attack against champions (and every critical strike against a champion) grants a stacking bonus of 7.5% attack speed (max 3).
  • Fleet Footwork: Moving and attacking causes an attack to become energized. Energized attacks grant 25% movement speed for 1.5 seconds.
  • Agility: Gain 5 base movement speed, ignore unit collision.

Sorcery

  • Shield Crack: +25% damage to shields.
  • Grimoire Bookmark: If all of your basic abilities are ready to cast, your first spell cast has its CD reduced by 1 second.
  • Nature's Pact: Heal 20% extra from consuming Honeyfruit, fly 20% further from using a Blast Cone, cover 20% more ground with Scryers Bloom.

Domination

  • Walk of Shame: Champions you help kill are slowed by 50% for 8 seconds upon respawning, and will not be able to use Homeguards for 30 seconds.
  • Stay Down: Champions you help kill take X more seconds to respawn, where X is your current killstreak.
  • Raid: So long as the enemy team is Aced, you and all allied units within 700 range gain 150 movement speed and 50% attack speed.

Resolve

  • Brace: Incapacitating an enemy champion will grant you a shield equal to 2.5% of your maximum health for 3.5 seconds. 60 second CD.
  • Undying: Upon being brought below the 75, 50, or 25% HP threshold, your next basic attack will heal you for 2% of your missing health.
  • Not Yet: Upon being brought below 15% health, heal for 75 over 1.5 seconds and gain 10% movement speed for the same duration. 60 second CD.

Inspiration

  • Glacial Touch: Your basic attacks apply a 3/9% (ranged/melee) slow on hit for 1.5 seconds.
  • Pickpocket: Scoring a takedown on an enemy champion reduces their net worth by 15 and increases yours by the same amount.
  • Trailblazer: Vision you provide lingers for 6 seconds after the source is no longer present.

Summoner Spells

Reworked summoner 21 Applies guard to yourself and up to one ally for 3 seconds. If either of you takes damage in that time, both of you are shielded for 115-455. Goes on a 10 second CD if it blocks nothing.

New (?) Electrocute Marks a target enemy champion for 3 seconds. If you can strike the the target 3 times within that window, they will take 45-190 bonus true damage.

Items

(Support Shit)

tl;dr You're back to having two options for your support item; a sightstone upgrade or an actual item, some of which contain the old keystones. Sightstone is back, by the way. Ruby Sightstone is now pretty juicy.

item 3098 item 3097 item 3096 removed No longer provide wards as a quest reward. Quest reward back to Shield Battery, Queen's Tribute, Emperor's Favor

It's Back item 3649 Sightstone (750 G) Same active as it once had. Built out of two rejuvenation beads, grants +100% bonus HP regen.

item 1028 Ruby Sightstone (2900 G) +400 HP +300 Champion sight range +200 Ward sight range +100% base HP regeneration 4 ward charges Unique Passive: restore 5 health per second for each ward you currently have on the field. Only wards that count towards a ward limit count. Built out of Sightstone and two Ruby Crystals.

It's Back item 3309 Face of the Mountain (Exactly as it was, you beautiful bastard)

New item 3312 Aery's Scepter 60 AP 10% CDR Built out of Frostfang, retains Queen's Tribute. Our favorite Cat-ghost-rune lives on in this item, untouched except it's no longer adaptive (Sorry Panth, Jayce).

New item 3306 Ascended Talisman Same stats as the old Talisman of Ascention. Retains Emperor's Favor. The item grants the effects of Unsealed Spellbook as an active.

(Actual Items)

item 3460 Battering Ram 1200 gold +10% movement speed +15% tenacity Active: Predator.

(Reworked) item 3131 Sword of the Divine No longer grants attack speed. AD increased from 25 to 35. No longer causes its attacks to critically strike. Now has Hail of Blades as a passive.

8 Comments

AlienPrimate2 votes

I nominate you to the balance team

[slayer-pantheon-thumbs]

There is nothing in here that I don't like except I don't really understand the point of pickpocket.

Glaricion1 votes

The rune ideas are cool, but heavily out of wack.

Fleet Footwork: Moving and attacking causes an attack to become energized. Energized attacks grant 25% movement speed for 1.5 seconds.

is MUUUUUUUUUUUUUUUUUUCH less powerful than

Walk of Shame: Champions you help kill are slowed by 50% for 8 seconds upon respawning, and will not be able to use Homeguards for 30 seconds.

Hell, I'd argue that some of these runes are significantly more powerful than some keystones.

Runes are powercreeped to all getup though.
Rito needs to gutneutrino all the damage and make CDR a stat you actually need to intentionally itemise for again.

ZephyrDrake1 votes

{quoted}

The rune ideas are cool, but heavily out of wack.

Fleet Footwork: Moving and attacking causes an attack to become energized. Energized attacks grant 25% movement speed for 1.5 seconds.

is MUUUUUUUUUUUUUUUUUUCH less powerful than

Walk of Shame: Champions you help kill are slowed by 50% for 8 seconds upon respawning, and will not be able to use Homeguards for 30 seconds.

Hell, I'd argue that some of these runes are significantly more powerful than some keystones.

Runes are powercreeped to all getup though.
Rito needs to gutneutrino all the damage and make CDR a stat you actually need to intentionally itemise for again.

and then we need to gut defensive stats. Then we need to gut everything because if it's not gutted it's not an actual nerf

LeBlanc Rose1 votes

Grimoire Bookmark, Cass says hi.

Just build full mana and make everyone cry.

Bârd1 votes

Yeah, probably needs a minimum CD.

You wouldn't be able to cast Q/W though.

LeBlanc Rose1 votes

Doesnt matter if your main ability has a 0 second cd

Saianna1 votes

It's still lesser issue than what we currently have lol

LeBlanc Rose1 votes

Not really. Remember how every Xerath is a scripter? If someone writes some code that will spam e instead when you hold it down, that player can almost instantly kill anyone. Mana wouldnt matter anyway, as it refunds mana if it kills or target dies during anim.

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