Another Karma rework thread
I know we won't see a time where Karma is a strong pick but I just like to post ideas sometimes
Karma is now Melee and cuts people with fans has Bruiser Base stats 150 AA Range,345 Movement speed She can go top,jungle,mid,and support
Passive: Gathering Fire :Karma Fans her spirit fire while Mantra is on cooldown during which she gets magic damage on hit and gains 1 stack each time she hits at least 1 target,while she is gaining stacks when she swings(depending on how far her target is,if they are still within her melee range she will not use her projectile flame)her Fan will spout a flame out instead of slashing her target and gains increased attack range based on how many stacks she has and auto attacking champions refreshes her stacks
Q:Inner Flame: The same mechanically except it doesn't stop her movement anymore and no longer has a cooldown that scales with level and is a static 5 seconds at level 1
R+Q:Soul Flare: The same but has a situational alternate form If Karma is outnumbered her Soul Flare with turn into the Twin Ionian Dragons attack from her Lore and pierces enemies except Champions which will instead detonate it, When Mantra is rank 4 it will permanently function like this.
W:Focused Resolve: A tether that actually lands because she has 10 more movement speed,break range scales with the Spells rank going 675/700/725/750/775
W+R:Renewal: Break Range 1000 just as live(Little known fact that her Ulted Tether has a longer Break range) No need to buff it as it's only underwhelming on live because it's on a squishy range champion that doesn't stack health who's slow is only 25% and interrupts her running
E:Inspire Cooldown is now 8 seconds at level 1 instead of 10-8
R+E:Defiance:I don't think it would be overpowered to give all affected targets the full shield,it is an ultimate after all or at the very least have it scale 50%/62.5%/75%/87.5% based on Mantra rank for the smaller shields
R:Mantra: Karma empowers her next basic ability within 8 seconds, placing it on the same cooldown as its basic form upon cast. Karma also reduces Mantra's cooldown by 2 / 2.5 / 3 seconds every time she damages an enemy champion with an ability, halved to 1 / 1.25 / 1.5 seconds on every basic attack.
Agree or Disagree,I know this kit would fit thematically with Karma(even though really all we have to go on is that she has protective and offensive magic with a Twin Dragon attack that never made it to live),Make the Players that miss her fans,and new players that like her new abilities both happy,The extra damage on the new Passive would make her a viable Jungler separating her from Riots other Utility Mages that overshadow her.