An Eve Main's Wishlist for Eve Rework Updates

Tiniest Turtle··5 votes·2,838 views

Back before the Eve rework, I grinder her to mastery 7 and loved her. I still like her after the rework, but there are just some things that kinda Irk me about her. I figured that I might as well offer my feedback. I can't speak for every Eve player's perception, but I'll offer mine in hopes that Eve gets improved (at least in my eyes.)

Lore and character wise, I think they totally hit the nail with the seductive sadistic demon. I wouldn't change a thing.

Visually, I feel that Eve's rework was kind of lacklustre. Personally, I wish her shadow clothing was more smokey than gloopey. I'd also prefer it to be kinda more symmetrical on the top. The way it is now it kinda just looks like body paint smeared across her body randomly and not like it's tailored by Eve herself to look flattering. Then there are her Lashers. I don't like it when Eve's running and her Lashers are up beside her, I think it would look better for them to remain behind her like they do when she's strutting around outside of Demon Shade. I also wish the tips of her Lashers were slimmer. Personally the size of them in a lot of her skins is what bugs me the most and it's why a I prefer her Blood Moon and Masquerade skins. In those cases I feel that the proportions of her Lasher tips are more pleasing aesthetically. For her ability effects, I don't really have any complaints. Her E could be more pronounced.

Gameplay and Kit wise, I think she's fine. Her kit works and she's pretty fun to play, however, there are some things I'd want to change about her passive, Q, and E. Having a pretty weak early game feels pretty crappy in a game where early game matters a lot. Without her main ganking tool she can't really be Eve until 6 and only really comes online around mid-game and then falls off again around late game when ADC's have a but load of damage and maybe a GA and tanks get too tanky to deal with and enemy teams start grouping, drastically reducing Eve's effectiveness. This offers only a short period where she really feels great. I understand why they removed early game stealth on Eve, but I feel like her early game damage isn't high enough to justify her not being allowed to have some form of stealth before 6. Her Q to me feels over busy with its lasher and mark effect. It's like 3 abilities in one and it doesn't feel as clean of an ability as old Eve's Q did. Her E dealing max health damage seems kinda weird to me. The movement speed and pierce through aoe damage when it's empowered just seems strange to me too. With both her Q and her E I actually prefer the old version. I'd like to see changes made to them so that they are more minimalist and reminiscent of old a Eve.

My updated kit would be more like this.

Passive: Demon Shade After being out of combat for 4 seconds, Evelynn enters Demon Shade. While in Demon Shade, Evelynn regenerates health while below a certain amount of health and gains Camouflage. Before level 6, the radius at which enemies can see Evelynn is increased. Health threshold: 250 - 590 (+250% AP) Health Per Second: 15 - 75

Q: Hate Spike Mana: 10 Cooldown: 2.25s Evelynn fires a line of spikes in the direction of her cursor, dealing a percentage of max health as magic damage to all enemies hit based. Entering Demon Shade resets Hate Spike's Cooldown, granting her 3 charges of it that have reduced cooldown of 0.33 seconds and deal additional flat magic damage. Evelynn has 3 seconds to use these empowered Hate Spikes after leaving Demon Shade before Hate Spike returns to normal function. Bonus damage is always applied to monsters and minions. Magic Damage: 3.5/4/4.5/5/5.5% of enemies Max Health (+ 1% per 100 AP) Bonus Flat Magic Damage: 10/20/30/40/50 (+20% AP) Per Spike

W: Allure (Unchanged)

E: Whiplash Mana: 40/45/50/55/60 Cooldown: 8s Evelynn Whips a target with her Lashers, dealing magic damage and marking them for 5 seconds, causing them to take additional magic damage from Evelynn's next 3 attacks or Hate Spike casts. Entering Demon Shade resets Whiplash's cooldown and empowers its next cast within 3 seconds of leaving Demon Shade to deal additional damage and cause Evelynn to leap to her target. 70/110/150/190/230 (+80% AP) Bonus Damage 10/20/30/40/50 (+20% AP)

R: Last Caress (Unchanged)

Evelynn Any other Eve mains feel free to list what you think of my changes and what changes you would want to see and why (if any.)

7 Comments

ModWulf Helhammer2 votes

Eve isn't in stealth from level 1 because now she has hard CC in her charm.

Tiniest Turtle3 votes

[{quoted}](name= Król Wilk Sam,realm=NA,application-id=3ErqAdtq,discussion-id=fhN6li9a,comment-id=0000,timestamp=2018-05-12T23:38:22.684+0000)

Eve isn't in stealth from level 1 because now she has hard CC in her charm.

That's true, but the thing is that using W basically tells people you're coming anyway. Using it sort of takes the surprise out of the whole stealth thing.

Fondling Gems1 votes

The other reason is due to the lack of control wards on the map early, being able to bypass wards without having to use CD's and even then still play guessing games about where enemies warded is very powerful before players have a chance to back, which was the major reason for delaying her ability to stealth until level 6.

Thunderneedle2 votes

Movespeed, She's so ridiculously slow compared to old Eve

Hybrid Damage & Build Options, all actual assassin items are AD (Duskblade) or hybrid (Gunblade)

Actual Camouflage (not a double lane width detection range and actually opening stealthed. Fuck that stupid cc)

Actual Damage. They nerfed her Q very hard. Before it was a low cooldowns Q with 100% damage. Then they split it up into 40% if you miss the skillshot and 100% to the original with 40% to subsequent if you hit the skillshot. They also gave it a cooldown so you can only do half of the Q's during the same 8sec window. Furthermore they removed the AD scaling, so new Q doesn't even do 90% of old Q damage.

You know it's a shit champ for doing damage if they need to give her an ability that deals true damage against jungle creeps just to clear but that does no damage to enemies.

I also hate her %hp dmg "dash" that procs on hits ONCE. Before it was ACTUAL DAMAGE (the kind that kills adc's) and double on hit procs. Also it was hybrid.

'- ridiculous detection range '- "Hey here I am" worthless slow, oh sorry hard cc. You need to be such a retard to get cc by Eve. '- skillshot no damage and unspammable Q

'+ camouflage lvl1 with lower detection range '+ activatable movespeedboost with slight cleanse effect. Higher base movespeed (she's a squishy low range slow melee champion now ffs) '+ old Q '+ hybrid scalings

EDIT: They garbage my favourite champ. What they could do to make her enjoyable is ad 30-50% movespeed bonus while she is in Demonshade. Tack it on the passive, every other champ (example Yasuo) has 15thousand passives, why not Eve.

Iręlía1 votes

I like this, the only thing I would change is I would make the entirety of her Q skill shot oriented.

So basically no initial projectile. just 3 charges of a skill shot that spray spikes in the direction of the mouse cursor. I think this gives evelynn a more Kitey feel for those pesky fighters and jungle invaders. Something I've ALWAYS missed from Old Eve.

Thunderneedle2 votes

If you had trouble with a melee like udyr before you just got rylai and Iceborn and slowed him to death. While the resistances even benefited your ult shield. Now you just die with no options when q goes on cooldown.

Eve feels like the most useless champ after her Q's are used. AND SHE CANNOT JUST RUN AWAY.

Before you surprised from stealth, did some damage/maybe kill if it was coordinated, run away like a little bitch at the speed of sound.

Now you "dash in" do no damage and die if the ult is on its 140sec cooldown.

thaBeast1 votes

i miss her old e maybe you could nerf the duration of the charm edit i just want her ad scaling back

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