An Eve Main's Wishlist for Eve Rework Updates
Back before the Eve rework, I grinder her to mastery 7 and loved her. I still like her after the rework, but there are just some things that kinda Irk me about her. I figured that I might as well offer my feedback. I can't speak for every Eve player's perception, but I'll offer mine in hopes that Eve gets improved (at least in my eyes.)
Lore and character wise, I think they totally hit the nail with the seductive sadistic demon. I wouldn't change a thing.
Visually, I feel that Eve's rework was kind of lacklustre. Personally, I wish her shadow clothing was more smokey than gloopey. I'd also prefer it to be kinda more symmetrical on the top. The way it is now it kinda just looks like body paint smeared across her body randomly and not like it's tailored by Eve herself to look flattering. Then there are her Lashers. I don't like it when Eve's running and her Lashers are up beside her, I think it would look better for them to remain behind her like they do when she's strutting around outside of Demon Shade. I also wish the tips of her Lashers were slimmer. Personally the size of them in a lot of her skins is what bugs me the most and it's why a I prefer her Blood Moon and Masquerade skins. In those cases I feel that the proportions of her Lasher tips are more pleasing aesthetically. For her ability effects, I don't really have any complaints. Her E could be more pronounced.
Gameplay and Kit wise, I think she's fine. Her kit works and she's pretty fun to play, however, there are some things I'd want to change about her passive, Q, and E. Having a pretty weak early game feels pretty crappy in a game where early game matters a lot. Without her main ganking tool she can't really be Eve until 6 and only really comes online around mid-game and then falls off again around late game when ADC's have a but load of damage and maybe a GA and tanks get too tanky to deal with and enemy teams start grouping, drastically reducing Eve's effectiveness. This offers only a short period where she really feels great. I understand why they removed early game stealth on Eve, but I feel like her early game damage isn't high enough to justify her not being allowed to have some form of stealth before 6. Her Q to me feels over busy with its lasher and mark effect. It's like 3 abilities in one and it doesn't feel as clean of an ability as old Eve's Q did. Her E dealing max health damage seems kinda weird to me. The movement speed and pierce through aoe damage when it's empowered just seems strange to me too. With both her Q and her E I actually prefer the old version. I'd like to see changes made to them so that they are more minimalist and reminiscent of old a Eve.
My updated kit would be more like this.
Passive: Demon Shade After being out of combat for 4 seconds, Evelynn enters Demon Shade. While in Demon Shade, Evelynn regenerates health while below a certain amount of health and gains Camouflage. Before level 6, the radius at which enemies can see Evelynn is increased. Health threshold: 250 - 590 (+250% AP) Health Per Second: 15 - 75
Q: Hate Spike Mana: 10 Cooldown: 2.25s Evelynn fires a line of spikes in the direction of her cursor, dealing a percentage of max health as magic damage to all enemies hit based. Entering Demon Shade resets Hate Spike's Cooldown, granting her 3 charges of it that have reduced cooldown of 0.33 seconds and deal additional flat magic damage. Evelynn has 3 seconds to use these empowered Hate Spikes after leaving Demon Shade before Hate Spike returns to normal function. Bonus damage is always applied to monsters and minions. Magic Damage: 3.5/4/4.5/5/5.5% of enemies Max Health (+ 1% per 100 AP) Bonus Flat Magic Damage: 10/20/30/40/50 (+20% AP) Per Spike
W: Allure (Unchanged)
E: Whiplash Mana: 40/45/50/55/60 Cooldown: 8s Evelynn Whips a target with her Lashers, dealing magic damage and marking them for 5 seconds, causing them to take additional magic damage from Evelynn's next 3 attacks or Hate Spike casts. Entering Demon Shade resets Whiplash's cooldown and empowers its next cast within 3 seconds of leaving Demon Shade to deal additional damage and cause Evelynn to leap to her target. 70/110/150/190/230 (+80% AP) Bonus Damage 10/20/30/40/50 (+20% AP)
R: Last Caress (Unchanged)
Any other Eve mains feel free to list what you think of my changes and what changes you would want to see and why (if any.)