Steadfast Presence (Poppy's W) Is Too Strong

48983507DEL1··9 votes·1,250 views

This ability alone is causing her to outperform most other bruiser/tanks in the game. She gets to the unkillable status way too early in the game to be considered balanced imo.

Here are the problems:

  1. 15% TOTAL Armor and MR is pretty ridiculous. She's able to make effective use of this before she's even got an armor item.

  2. Doubling the % resistances when she is below 40% HP not only makes the previous point even more of an issue, but is generally just unfun to play against.

  3. Only having to put 1 point in this ability means she can max her damage abilities and still retain extreme tankiness, giving her a total edge over her opponents.

Combine this with her Passive, along with CotC, and she becomes an extremely unkillable bruiser who trumps all others in the class. Something needs to be done about her, and I think it needs to start with Steadfast Presence.

There's a few ways I'd go about nerfing her.

Either change "Total Armor / MR" to "Bonus Armor / MR"

Or make % resistances scale with points put into the ability, like with Graves.

I'd love for it not to be doubled when she's low on HP, but I can see how it's thematic.

But that's just my 5 cents.

8 Comments

Borbland4 votes

Please say "Poppy's W PASSIVE" cause now it suggest more the active part is OP (while its not)

48983507DEL11 votes

Well fuck, maybe that's why this isn't getting much attention.

48983507DEL11 votes

Just to add a bit of depth to the post, if they make her % resistances scale with her ability's level, it could go:

10 / 11.5 / 13 / 14.5 / 16% and 20 / 23 / 26 / 29 / 32% when below 40% HP.

This means she's ever so slightly more tanky when she finally gets around to maxing this ability, but overall will be much easier to deal with earlier in the game.

R4GODMODE1 votes

I like the first change better but also if they did it while implementing the increase of bonus armor and mr into putting levels in the ability it wouldn't be bad either

MunchCrunchLunch1 votes

that would be weird because you have less resistances early game than late game. so it would pretty much be a useless ability. since maxing it is meaningless anyway except at last rank.

48983507DEL11 votes

The issue is that she shouldn't be super tanky early game. That should come later.

MunchCrunchLunch1 votes

she isn't that tanky. her base stats are okay. regardless. every tank is super tanky early mid game before offensive stats outscale them. i can mention few champs that are tanker than poppy Maokai Volibear Trundle

48983507DEL11 votes

except that they aren't.

Voli isn't tanky until he picks up a full item, and even then it's mostly due to his passive healing him. He still pops if you focus him and put summoner 14 on him.

Maokai and Trundle are only tanky when they activate their ultimates, which only last a short time.

Poppy, on the other hand, is just as tanky at all times, and even tankier whenever she gets her passive shield and is below 40% HP.

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