list of items i want to see get changed or added to assassins 27.01.18

din1812·1/27/2018, 6:41:10 PM·1 votes·235 views

1.item 3814 edge of night: "this item got a lot of changes over the year 2017 it was op at the start and now it is IN MY OPINION the worst Lethality item in the game why? it's the most expensive out of the Lethality items and it doesn't give the same used as the other Lethality items (item 3147 giving burst damage, item 3142 giving mobility ) so it seems that item 3814 need to give defence that it does but not in the bast why) so here is what I THINK need to be changed with this item":

new recipe: item 3134 (1100g) + item 1037 (875g) + 925g = 2900 gold in total

new stats: +60 attack damage

UNIQUE - Passive: night's clock - gain 40% of your total Lethality as bonus armor or magic resistance (Adaptive) for 2 second when dealing physical damage to an enemy champion. gain either armor or magic resistance depending on what type of damage the target is dealing

UNIQUE -active: night's veil - Channels for 2.5 seconds to gain a Spell Shield and 100% damage reduction on the next enemy ability for 10 seconds**,blocking an ability will grant you double night's clock value for 5 seconds**(45 second cooldown). Damage will interrupt the channel. You can move while channeling. If the channel is interrupted, the item is put on a reduced 10 second cooldown.


  1. a new item : "guinsoo's Soulbow" "this item is a Lethality that allows tracking and target access"

recipe: item 3134 (1100g) +item 3144 (1500g) +400g =3000 gold in total

stats: +55 attack damage +10% life steal

UNIQUE - Passive: +18 Lethality UNIQUE- Active: **first activation: ** fires a projectile at a target enemy champion dealing 100 physical damage and marking the enemy 'hunted' for 5 seconds.(600 range) a 'hunted' target is slowed by 25% , deal 25% less damage to you and is revealed , after 3 seconds you can active the item again. second activation: dashes 400 units away to a target location stopping when you hit a 'hunted' target and deal 100% AD + 10% of the target missing health as physical damage to that target and healing 60% of the damage (90 seconds cooldown)

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