Jungle Diana with the new passive
tl;dr Early game I feel like I'm playing Lee Sin while trying to clear early because I'm forced to manage my abilities or even use E(26 CD btw) on a camp to keep up the attack speed
Diana is my most played at ~110k points, and all those games were played in the jungle.
http://i.imgur.com/ITQvMY4.png
I thought this when I read the patch notes, and now that I've played it I feel I was right, but clearing early with Diana is now a chore especially after level 6. There isn't much to say about clearing early besides having to wait for cooldowns between W and Q for the attack speed as you would for Lee, but when I get 6 and want to clear a camp the way I would before this patch (QWR) I get the upfront burst, 3 autos, and then take an extra 100ish damage from the camp because I only have the bonus attack speed for 3 autos. Late game there's no issue because you can still one hit entire camps with 350 AP.
All I want is for Diana to have the 20% increased attack speed at all times back, and then casting a spell can grant a bonus amount from E, or let casting multiple spells in a row stack the attack speed for more than 3 attacks.
Diana feels wonky without her 20%