Is nerfing Koggy's W really required?
Current PBE build is removing the AD scaling from his W and instead setting its base damage at 2% MaxHP. Currently Koggy reaches that value at about 160 total attack damage. So... this is a nerf to his mid to late game power. A pretty hefty one, too.
I can see it potentially working as a systemic change to the ability, though. Too weak early? Adjust the %HP portion. Too strong/weak late? Adjust the %Attack damage portion. Who knows whether or not the numbers are right at the moment, though.
But I was wondering why this particular route was chosen as opposed to something simple like just bumping up Koggy's base HP a little? Incrementally bumping his base HP up by 10 until he finds a good balance point seems like it would be much safer.
really just needs to go away... or just say MELEE ONLY can use it...
or half effective on ranged champs
is one of the better items on Kog even after Riot shafted it. Not as a rush because it's a late-game item imho, but it's still one of the better items on him. Currently the core Kog build is something like
or some such. He's like the original remade Kayle in that Riot expects you to stack on-hit effects because of the -45% damage debuff you have on your W for anything but last-hitting that affects your base damage but not the on hit.