Proper level 1 cheese with Blitzcrank: The Scarra ward
Just wanted to remind people of the proper way to cheese first blood with Blitzcrank and of warding the tribush from the Dragon pit (which allows you to nail it).
This is a Red side start strategy in which you simply go to the Dragon pit as fast as you can, place a ward in the tribush and pull anyone standing there.
Yes you can do it blind, but they might not even be there. You can also drop it outside of the grass, but they are less likely to expect you to get vision in the bush so think they are safe while they watch the ramp for invaders.
https://i.gyazo.com/deefb2ac1204b6a6daa7d631c63c53af.png
You won't always get the ward on point and it'll slip outside of the bush, but practice makes perfect. In the image above you'll see a smiley face along the pit wall; simply go there and get as close as possible to the wall. Place your ward close to the red dot between the trees so it goes straight outwards into the bush instead of popping out to the side.
Wards will go to the nearest spot outside the wall where you place it, so this method of placing wards is how you can extend your warding range in certain areas such as from the mid tier 1 towers to the bushes on the other side of the wall by them; the one from the pits to the tribush are just the most difficult because a slight deviation to the side will make it not go in the bush.
Now that you know about (or more likely are simply reminded of) the Scarra ward, you can use it often to get an early advantage. In the video below I demonstrate probably its most effective usage, as being grabbed by Blitz there is nearly always a guaranteed Flash or kill. However, you have to be quick there so they are less likely to expect it or see the ward; you also must communicate to your team that you are doing this so they rush there with you. Sometimes the enemy will be rushing your side to invade, so get in the pit (to both prepare and be hidden) and if they foil your plan and trap you don't hesitate to Flash to their side and suicide to a turret (or recall if they don't chase or see you).