the real problem with GA

normie sIayer··2 votes·387 views

remember when GA was a last item because you were getting bursted in teamfights? now you just pick it up on anyone who has anything that makes them tanky and can do damage without many items and you dont die, and have amazing pressure on anything because of your revive Akali item 3146 item 3026 item 3116 Pantheon item 3142 item 3071 item 3026 Renekton item 3071 item 3074 item 3026 Darius item 3071 item 3742 item 3026 Yasuo item 3046 item 3031 item 3026 item 3022 Amumu item 1402 item 3068 item 3026 Chogath item 3027 item 3116 item 3026

8 Comments

Swiftstrike42 votes

My biggest issue with GA is how Caitlyn can place a trap under you. You are revived, trapped, and then killed. I think a split second of CC immunity would be welcome for the item even if the cost was raised. It can be really short but something would great.

The biggest problem with the item in the past was that is was terribly costly and the passive had a pretty long cooldown. No one really bought it. Now it is a reasonable item too buy with the cost being lowered and the passive is at a reasonable time.

It definitely is a situational item, which is what it should be. But if you are not a tank your survival post GA is pretty low.

Sometimes when I play with friends they ask me "when should I get a GA?" or "Should I get a GA?"

I think a good rule of them for when a player should get a item 3026 is "If you cannot afford to die." Basically if you die the team will lose because the game has gone on that long. ADCs often have to decide whether to build damage or a GA. Typically if the ADC is facing assassins and a team is not peeling very well you buy GA, have it proc, and then sell it and buy damage.

I also think it is a good item for an ADC that is really ahead because then killing you becomes even harder.

Sohleks1 votes

Anti trap or anti CC for one second sounds cool in theory have to be careful there though as some champions could do annoying damage or their own return CC with just a mere second and it'd absolutely change the state of the item.

Would have to experiment with that change but it sounds interesting.

Swiftstrike41 votes

{quoted}

Anti trap or anti CC for one second sounds cool in theory have to be careful there though as some champions could do annoying damage or their own return CC with just a mere second and it'd absolutely change the state of the item.

Would have to experiment with that change but it sounds interesting.

Yeah I think CC immunity would have to be really low. Say .5 seconds. If they had a GA and a QSS the person who dies with GA could escape if they did not use their QSS earlier or if it was on cooldown while they died and off cooldown when they were reviving.

I mean it is a waste of an item if you die and just get CC'd after being revived and then I think "no wonder adcs don't want to build this item."

If they made a change in preseason to it I would be completely OK with it.

I play Nasus and frequently buy GA when the game gets late. I can survive after a GA proc typically. But that's only because I am a full tank and probably I fought a very close fight with Nasus. I also have the built in lifesteal so I can string out my fight post-GA.

But when I see our Jinx die with a item 3026 and get blasted with CC upon revival only to die again, it makes me wonder if she even should have gotten a GA to begin with.

Orinne1 votes

{quoted}

The biggest problem with the item in the past was that is was terribly costly and the passive had a pretty long cooldown. No one really bought it. Now it is a reasonable item too buy with the cost being lowered and the passive is at a reasonable time.

It definitely is a situational item, which is what it should be. But if you are not a tank your survival post GA is pretty low.

GA's always had a 5 minute cooldown though and it's hardly situational when lots of junglers and top laners are consistently buying it as their third item. If anything, damage creep through items, masteries, etc. makes it easier to justify buying it because after 1/2 damage items, you're dealing enough damage to still kill stuff, and getting GA effectively denies your opponents kill gold.

Swiftstrike41 votes

{quoted}

GA's always had a 5 minute cooldown though and it's hardly situational when lots of junglers and top laners are consistently buying it as their third item. If anything, damage creep through items, masteries, etc. makes it easier to justify buying it because after 1/2 damage items, you're dealing enough damage to still kill stuff, and getting GA effectively denies your opponents kill gold.

Ah yeah your right the cooldown wasn't changed just the cost and resistances. I don't see a lot of players getting it in my Elo. Maybe one player every other game (I buy it a lot so removing me).

Splashworks1 votes

I'm waiting for the day where I face anivia, zac, zilean and tryndamere who all have item 3026

That is the day I drink bleach.

Lordk0z1 votes

[{quoted}](name=Deku Foxx,realm=NA,application-id=3ErqAdtq,discussion-id=fVREnHET,comment-id=0001,timestamp=2016-10-07T21:57:03.846+0000)

I'm waiting for the day where I face anivia, zac, zilean and tryndamere who all have item 3026

That is the day I drink bleach.

Don't forget about Aatrox.... Sure he's not actually good, but if the only goal is making getting kills take weeks, yeah.

GULAG 4 U1 votes

How do solve GA's problem? Just make everybody unkillable, why?

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