5 Comments

toonpang3 votes

I feel the whole rework should be reverted actually. It's a mess.

The gameplay changes further push him towards a feast/famine style of gameplay [either oneshotting people with third stack 1700 damage Qs, or getting kited to death], which Riot themselves have said in the past is a bad design.

A lot of the changes do not match Morde's theme [he's a healer now?] or have tenuous connections [he summons dragon ghosts now?] which further confuse his already confused identity [the mage bruiser tank is now also an ADC and a healer?].

The addition of two big new features to his kit, the Dragon ghost and duo lane XP, mean that Morde's other unique gimmicks, damage based shield/controlling dead enemies, had to be nerfed in comparison. This means he is now a jumble of overall less impactful abilities, rather than clear-cut, strong abilities which make sense to enemies playing against Morde.

While one of the reasons discussed for changing Morde was his unhealthy laning, this rework doesn't fix that. Giving a botlane duo a free, endlessly useable heal almost as strong as Taric's, a 2 level advantage over their lane opponent, while mildly reducing Morde's range and not really changing his playstyle means he is still a huge lane bully but now he gets built in sustain and bonus XP to go with it.

The new Mordekaiser is heavily rewarded for having a good team and good support [for instance, a Thresh support removes Morde's problems of immobility and lack of CC using his Lantern and Hook and Flay and thus holds down people for Morde to three-shot them], but without a good team and good support, he cannot access his own W ability alone, is slow, and has no way of landing his own Q on anyone with mobility. It's like if Yasuo didn't have a knockup on his Q and couldn't ult alone without a good knockup team. We all know how rare good teams can be in soloqueue. Please don't leave me at the mercy of matchmaking even further.

As a result I predict the new Morde will have a low winrate in soloqueue, but will be permabanned anyway because duo queue players who actually know how to use his duo lane potential will dominate every matchup.

Being a longtime Morde main, I would like to see all changes scrapped until they have time to do a Sion-level rework. If these changes go through they're going to have to gut him after release anyway.

Right now Morde is sitting on a 50% winrate and 2% playrate. He needs no changes unless they're very sure of what they're doing, and it doesn't look like they are right now.

rtbf2150114881 votes

That's what RiotScruffy said yesterday:

"The W not being available when alone is definitely the most risky change. I can totally understand how this ability being very situational for the solo laner can feel a bit weird. On the other hand, there is so much new power in things like Q, Passive, and E that his solo lane will probably stay viable from those buffs alone.

If it turns out that most players are still favoring solo morde and that this version of W has too much of a feel cost, we would consider shifting some of his power out of P, Q and E to make room for some sort of "weaker but castable solo" version of W."

His Q does not provide that good waveclear in the earlygame anymore, but it has an absurd lategame scaling, his E actually does a bit more damage than pre-rework due to extra AD scaling, his Ultimate is basicially the same (except that dragon ghost thing) but my main problem was on the W. Now, after long last, we have the confirmation that they think about changing his W for self-cast!

toonpang1 votes

Yeah, I was in the thread talking to him about it at the same time.

Now, after long last, we have the confirmation that they think about changing his W for self-cast!

This is a step in the right direction, but as you can see from the reasons I gave above, I think they should go further than that.

I think they need to scrap the entire rework and just go with these simple changes which increase his counterplay, keep the Dragon gimmick, and make him feel more like Sauron:

  • Raise base AD and raise melee range to 175. Lower attack speed.

  • Make his Q a 475 range target area dodgeable mace slam. Everything hit is slowed. [Make it leave a little crater like Alistar's pummel]

  • Make E have a target area cast indicator like Sion's Q, but castable while moving. Thus enemies can now dodge Siphon, reducing his bullying.

  • Allow Mordekaiser to target the Dragon with his ultimate, but make it only apply the DOT damage portion and not the burst. If killed, he gets its ghost, yada yada.

toonpang1 votes

yeah i just feel 200 is a tad too far is all

morde already efficiently shits on melee champs

and yes, i've read the changes, i'm just saying what i would suggest rather than the PBE version

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