Antifun is bad, Riot admits this and yet
So Riot has admitted in the past they are against anti-fun mechanics, and IIRC they claimed if a champ was fun enough to play AS it balanced out the unfun to play against Some champs still miss this mark by a long shot, and I have a few suggestions to help on some.
still has a hook that can win a game off of just 1 skillshot landing past 30 minutes, doesnt feel rewarding to land, yet is god awful to get hit by.
I have no solution to this because his hook is literally his whole identity at this point and that sucks
is allowed to exist, yeah he feels good to play as, but being vs one is so much worse. he can basically remove your adc from the game whenever he wants even if stupid behind and laning vs one forces an mr item rush just to not be repeatedly 100-0'd
Nerf his E's base damage so he cant kill whole waves with it, buff his Q ratio if he falls off to hard because of it (also rewards building AP rather than just a bunch of extra scalings like lichbane, ludens, hextech items)
extremely low cd root that lasts a while + daisy's cc. if you get hit once not near minions and he has any ally you die 100% and playing him is not even remotely fun, just play him cause his kit is broken as is
Increase his Q's cd at lower ranks, make him decide to max it or triggerseed first
you play a diver or juggernaut of any kind? better ban her because otherwise you literally have 0 impact if facing one.
Make it where lulu's W only does a full polymorph if they are marked with her E, otherwise make it do a lesser effect so she cant E her adc W you and let her adc 3 hit you while you cannot do anything back
1
space aids + crabs. oh joy. he used to be fun to play as that made it bearable. but now its just the most ridiculous passive in game + point and click removing people from the game
Honestly needs his rework reverted or a new one, the new passive is absurdly strong and his crabs used to be rewarding for using your abilities well and now are just free absurd power.
1 shot from stealth, gives 0 reaction time to his ganks and the boxes...yeah he is kinda fun to play as, but not nearly as bad as it feels to go against one.
make his burst more delayed on his AP build, AD shaco imo is fine atm, but AP's damage with lichbane + runic on a backstab + E is gross and basically instant. we dont have enough vision available to us anymore to keep ward coverage up enough early game so it will eventually happen and it just feels awful to feel forced to tower hug at 70% hp because ap shaco might be hiding in raptors waiting for you to step out for a near 1 shot, especially if you pair him with a syndra or god forbid a ryze (point and click snare and you are dead)
Riot has done great with other anti fun kits being more bearable and more rewarding to play with recently. Hopefully they can do something with these guys. (and as always feel free to chime in on your own and maybe help with suggestions for blitz)
as any Janna with a braincell can carry a team through utility she offers alone. While his root duration is an issue, it does not do nearly as much damage when using his normal recommended buildpath. The shield though, that so far has a high risk high reward scenario attributed to it. If Ivern shields himself to engage, he is actively putting himself at risk and relying on team mates and Daisy to back him up. The only reason his shields seem stronger than they should be is because of masteries like Runic and Windspeakers alongside
or
and
which boosts his shielding power and general utility with Athene's giving his shield a heal.