Why is Blade of the Ruined King not being looked at for nerfs?
Okay so I have put a lot of thought into this, so please don't just brush it off. And if you have something to add, I welcome you to a discussion in the comments section.
So Blade of the Ruined king is a super awesome item, nobody can deny that. It offers % HP damage, Lifesteal, AD, Attack speed, and a great active slow. Anyone who auto attacks can look to it as an item for their build, especially if they have tanks. As the %hp damage makes it even more so appealing when having to deal with a Health stacking Mundo or Cho'gath.
Why do I feel it needs nerfs?
It is pretty much just as effective against squishies as it is tanks. If not more so due to the fact lifesteal is just going to be stronger when hitting a target you do more damage to. This isn't the only reason though, it is only the start, but also where my suggestion for change will lead to.
The problem cases: Devourer Junglers. A lot of people are having issues with Devourer junglers right now, and are wanting nerfs to Devourer itself. But if you look at the best junglers with Devourer (Barring Kayle), you see pretty much all of them abuse it with both their in-built on-hit effects and BotRK. And it is obvious why, all the extra % hp damage tacked on with Sated is actually pretty insane, especially since both items give AS (more attacks) and BotRK's active makes it much easier to stick to targets to get off multiple auto's. They are a Perfect Storm together; giving a lot of mixed damage, stickiness, sustained dps, and pseudo-burst. It also makes them drop objectives extremely quick. Being able to get the extra %hp damage every other hit adds up really quick on Dragon and Baron.
Vayne: Yeah boo hoo, I am going to bring up Vayne. The thing is, she is seeing a lot of play and even starting to get banned in higher elo...way more than before. While her kit might not exactly be the most broken thing ever in my opinion. I do feel like her identity as a late-game tank buster with a weak early game is kinda...well off right now. Right now she can rush a BotRK, and then duel most champions in the game. It isn't even her W itself that is an issue. Her kit already offers self peel, on top of the BotRK Active. And its pure synergy with her kit, it would be silly for her not to rush it. The problem is, that is an incredibly strong power spike really early for a champ like Vayne who is incredible late game. There aren't many lanes that just bully a vayne to deny her farming anymore. And in competitive play, they are even lane swapping her to 100% avoid this. Letting her get her spike pretty much on time with other adc's.
So, what would I propose as a nerf to BotRK? Well first off I would want to solidify its niche/identity. It needs to be the go to item for Auto attackers to deal with tanks. It needs to have its efficiency entirely based on how much hp the target has/has built.
Have the %hp damage based on Bonus health on champions, rather than straight hp. Encourages building into a champ that will build hp, but is significantly weaker on squishy champs. Let it keep its % damage on monsters though, as it is still one of the better items for objective taking and it is totally cool being used for that. Would be weird to tune it based on both their bonus hp and current hp numbers, but I definitely think it could make the item healthier as a niche pick. You could have it being strong against a Cho'gath, without it being worth rushing on Zed vs a Lux...
I feel like Vayne's would still rush the item (just pure synergy with her kit) But it wouldn't be such a strong early power spike on her. As her targets wont have much bonus HP at that point, and she would need the game to go on longer for the item to pick up speed. Doesnt change devourer junglers clearing with it, but when they get on a backline squishy they wont do ~16% current hp on top of all the other damage they'd be doing with that auto. And might encourage them to deal with the front line first.
Anyways, just my 2 cents. Bad at TL;DR's so if someone else wants to write one I might edit it in :P
is just too cheap. 3200 gold is far too little for how strong this item is. It should cost as much as a
at the very minimum.
which costs 1550 Gold in addition to the
. You don't have 1550 gold? Too bad, go farm more.
and
with an extremely forgiving buildpath. 'Can't buy a B.F. Sword? That's okay, I build out of a Longsword and Vampiric Scepter and only cost 240'
I could understand the active but I think Kog'maw himself could be retooled if that's needed. Champions that I imagine build it (
) don't really need it anymore. The most common users are
and
who already have great self-peel.
cough cough
, then
. That's right, I build BotRK before the "core" item on Kayle, because of how godly strong it is. By the time I finish Nashor's, I'm usually just about sated, and then I roll out into teamfights and start doing an average of 12% current HP on hit.
