So camille can move in lux snares...
With her e xD
With her e xD
Can't Jarvan also do this? E+Q when in a snare or something.
tristana and ezreal can do it if they timed it right
Same with Leona.
I think either his Q or E specifically mentions he can do it even when rooted.
Everyone with a gapcloser can. All you have to do is use the ability before the cc connects. Idk how long op has been playing that he doesnt know this by now. Champions that pull themselfves can do so while being snared.
No, I meant with Jarvan you can do it even if the cc connected already. I'm wondering about it.
Every dash in the game ignores snares lol.
Only if the snare is applied during the dash, not before.
If Camille can cast E while snared, it's a bug.
Nope. Jarvan can do this while snared and so can Ekko with his 2nd E proc.
weird, I can't cast Leona's E while snared.
[{quoted}](name=Spice POWAH,realm=NA,application-id=3ErqAdtq,discussion-id=fNbirJyR,comment-id=0003000000000000,timestamp=2016-12-15T19:24:52.685+0000)
weird, I can't cast Leona's E while snared.
Leona dashes to a rooted target. The only gapclosers that work while rooted are self pulls.
^
What Blastermine said, and notice I said Ekko's 2nd E proc specifically. He can't cast the first instanced whiles snared, but he can do the 2nd.
that should almost certainly be a bug, since it's a blink, not a pull. >_> there are other bugs too. I've gotten ekko's second E proc at the same time yasuo hit me with a nado and I blinked onto the ground, then yasuo ulted me a second later.
Vi ult is even better.
J4 can do the same thing. It's because the champions are pulling themselves to an object, not moving by themselves. Therefore snares don't stop it.
Release Xin did it better.
Nautilus can do this with his Q. It's funny.
Can do it with varus ult too.
i noticed this when i was trying to dodge morgana's snare and it happened before pulling myself to the wall
It shouldn't be in the game. Its spaghetti code. Every character with a dash can unfortunately do this. Its been like this since the games release, and from a design standpoint makes no sense. The snare should stop you in your tracks.
It shouldn't be in the game. Its spaghetti code. Every character with a dash can unfortunately do this. Its been like this since the games release, and from a design standpoint makes no sense. The snare should stop you in your tracks.
Actually no.
It is intentional.... there is a separate effect called "Knockdown" which stops dashes mid-travel. It is not the same as a snare.
Depends on if the command was already initiated in motion or not.
:) She can do the first cast but she can't cast the second one during the duration of the snare
I'm pretty sure I could last time I played her.
ahri can't jump once she is rooted if she is rooted in jump she is snared on landing i believe (but not sure)
[{quoted}](name=bad arcade kitty,realm=EUW,application-id=3ErqAdtq,discussion-id=fNbirJyR,comment-id=000c,timestamp=2016-12-15T23:19:16.178+0000)
ahri can't jump once she is rooted if she is rooted in jump she is snared on landing i believe (but not sure)
she doesnt pull herself its just a plain old dash
is there really any simpathy for a 6 second cooldown high base and scaleing damage mage with lots of utility.
Yeah had this happen with Cait. She jumped into a trap, moved while i head shot her for the first trap then jumped into second trap, then ulted which let her move again also. Pretty irritating if you ask me.