Spitballing a new Keystone

The Stripy Bag·12/15/2019, 2:12:08 AM·1 votes·1,751 views

So with how loved/"loved" Conqueror is I feel like it's because it works on so many different people. One of them is Mages who want to have a more sustained fighting style but wind up being more bursty than needed. I'm gonna throw out an idea for a Keystone and yall just give feed back on it.

First we gotta removed the AP stat from Conqueror for reasons.

Now I say put this in the same tree as Comet,Phase Rush,and Aery. Call it something cool, I guess Mana Burner for now. Make it a Damage over Time since people hate burst right now. But it's got the damage shifted towards the back so you can't burst with it but make it hurt if the whole thing goes off. Give it some modest AP scaling. To help make people space out their spells have it so if you uses a spell it does reset the DOT but does't finish the damage.

So I've got so far: Mana Burner in Sorcery Cooldown is 15-10 seconds but reduced by Autos (2 for Melee/1 for Ranged) Damage is 5-40 plus 25% of Ap to 25-120 plus 40% of Ap over 3 seconds

Feel free to roast the crap out of this Keystone and add suggestions to it. I don't care.

9 Comments

JetCracker12/15/2019, 4:06:32 AM1 votes

an extra 25%- 40% AP is a lot over 3 seconds it would basically be a free old morde ult every 15 seconds. So maybe lower the ap scaling and make spells reduce the cooldown since I feel it could be easily abused by ap auto champs like diana.

Also feel like more hate slow deaths because its longer and makes you feel like you could do something while burst is just like welp im gone.

Pumpedhero12/15/2019, 6:24:33 AM1 votes

Mages are already pretty broken eh.. dont really need a full damage keystone, they have that in their kits.

CurS1VE12/15/2019, 6:39:30 AM1 votes

So you are asking for Deathfire Touch to be added back in

DeathFire Touch Dealing ability damage to enemy champions applies a bleed, dealing 1 (+ 3.125% AP) (+ 5.625% bonus AD) magic damage every half-second for a duration based on their type.

Single Target: 4 seconds for a total of 8 (+ 25% AP) (+ 45% bonus AD) magic damage.
Area of effect: 2 seconds for a total of 4 (+ 12.5% AP) (+ 22.5% bonus AD) magic damage.
Damage over time: 1 second for a total of 2 (+ 6.25% AP) (+ 11.25% bonus AD) magic damage.

Kinda weird you didn't just say DFT or nobody said anything about it so maybe they didn't know we had this rune before although it was kind of a weird rune on some champs but it wasn't ever like busted or anything