Ask Riot: Will the Runes rework be coming along with the Tank Update?

Col B··6 votes·5,191 views

A while back we were told that this mid season Riot would look into reworking the Rune system. The goal stated was Runes needed to be simpler to obtain and less frustrating to newer and lower tier players. If so along with the Rune update could you create an updated page or a series of videos fully explaining what each in game stat is and how it affects the in game champions. I believe this would help many players from the beginner to even gold know what they are investing much of their IP into and boost overall satisfaction.

10 Comments

RiotMeddler4 votes

We won't be making major changes to runes or masteries mid-season. Pre-season's the earliest that work would make sense (ranked is off and Worlds has just happened).

LankPants3 votes

How about more minor individual mastery focused changes in the resolve tree specifically?

Right now some of the masteries are just joke tier bad. I think the best example of this is Vet Scars. Almost every tank in the game runs Runic Armour, it's not even close. I play Sejuani, a champion with very strong synergy with Vet Scars and no synergy with Runic Armour and Vet Scars is still pathetic.

RiotMeddler3 votes

Changes to individual masteries are fair game certainly, and not just in mid-season. First thing we're looking at (7.4) is reducing % damage increasing effects and a nerf to Fearless (it's unappreciated, but it's the strongest mastery relative to alternate options of any slot).

Warlord's and Bond of Stone changes also possible, though don't want to overpromise anything there just yet.

LankPants2 votes

(it's unappreciated, but it's the strongest mastery relative to alternate options of any slot).

It's a 2 second buff, that's why it's never used. It has antisynergy with CotC as well, you bulk up your shield which tends to just get ignored so you gain 2 seconds of bulk but people just ignore it until your 3 seconds of shields drop.

I don't think it's "underappreciated", I think it's just worse than Insight, which is actually the strongest mastery in its slot.

TBH though it probably just needs a rework. Burst durability on a tank is kind of just useless.

Same goes for Siege Master, Perseverance, Vet Scars, Unyielding and Legendary Guardian, these are just bad masteries that you pretty much never take.

GigglesO1 votes

{quoted}

Changes to individual masteries are fair game certainly, and not just in mid-season. First thing we're looking at (7.4) is reducing % damage increasing effects and a nerf to Fearless (it's unappreciated, but it's the strongest mastery relative to alternate options of any slot).

Warlord's and Bond of Stone changes also possible, though don't want to overpromise anything there just yet.

Grasp change please.

Keevalroy2 votes

I know I've been harassing you quite a bit recently, but real talk, what are the chances keystones don't make it into Season 8? Can you at least acknowledge how much they've warped the game's health and balance simply by existing, and that because of them, balancing the already fragile champion interactions is now extremely difficult as a result?

SnowFall1 votes

If you nerf Fearless, won't everyone just stick to summoner spells CDR mastery all the time? I thought instead of nerfing Fearless you'd rather buff that missing hp regen mastery.

SlashStriker1 votes

{quoted}

Changes to individual masteries are fair game certainly, and not just in mid-season. First thing we're looking at (7.4) is reducing % damage increasing effects and a nerf to Fearless (it's unappreciated, but it's the strongest mastery relative to alternate options of any slot).

Warlord's and Bond of Stone changes also possible, though don't want to overpromise anything there just yet.

Isn't Grasp of Undying suppose to heal more and damage less? Right now it does the opposite

NastyMcOutplay1 votes

bump

LostFr0st1 votes

More than likely not. They'd do something like that during preseason, otherwise it'll make it hard to judge the new tanks, tank items, and mastery changes properly. Everyone also needs to be using the new client first.

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